special_abilities
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| special_abilities [2020/08/21 15:45] – [Echolocation] dungeonmaster | special_abilities [2020/08/21 15:47] (current) – [Far Sight, Hearing, Smell] dungeonmaster | ||
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| ==== Far Sight, Hearing, Smell ==== | ==== Far Sight, Hearing, Smell ==== | ||
| - | The creature can see, hear, or smell for extremely long distances. In the real world animal kingdom, consider the eyes of the eagle and the hearing and smell of many of the animals in the animal kingdom including wolves, bloodhounds, | + | The creature can see, hear, or smell for extremely long distances. In the real world animal kingdom, consider the eyes of the eagle and the hearing and smell of many of the animals in the animal kingdom including wolves, bloodhounds, |
| ==== Dark Vision ===== | ==== Dark Vision ===== | ||
| - | The creature can see in the dark as long as there is at least a tiny portion of light. Absolute blackness is still absolute blackness. No mana is required to activate this special ability. | + | The creature can see in the dark as long as there is at least a tiny portion of light. Absolute blackness is still absolute blackness. Invisibility and camouflage are both as effective against dark vision as they would be against regular vision. No mana is required to activate this special ability. |
| ==== Infravision ===== | ==== Infravision ===== | ||
special_abilities.1598024719.txt.gz · Last modified: by dungeonmaster
