standards_for_items
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| standards_for_items [2019/08/31 18:41] – [Environmental Restrictions] dungeonmaster | standards_for_items [2020/08/29 14:49] (current) – [Combining Skills] dungeonmaster | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[skills_in_general|Skills in General]] | + | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[items|Items]] |
| ====== Standards for Items ====== | ====== Standards for Items ====== | ||
| Line 5: | Line 5: | ||
| ===== Environmental Restrictions ===== | ===== Environmental Restrictions ===== | ||
| - | Items are limited by what the GM has placed in their environment for the characters to attain. Whereas a character can choose from any number of skills using their skill points, not every shop has every imaginable item with any and every imaginable skill known to exist. Indeed it is generally frowned upon for characters to attain skills from items by purchasing them except as pre-ordained by the GM as part of the campaign. Characters can collect money during campaigns, be it gold pieces, dollars and cents, or federated credits, but Dice Mob really doesn' | + | Items are limited by what the GM has placed in their environment for the characters to attain. Whereas a character can choose from any number of skills using their skill points, not every shop has every imaginable item with any and every imaginable skill known to exist. Indeed it is generally frowned upon for characters to attain skills from items by purchasing them except as pre-ordained by the GM as part of the campaign. |
| + | |||
| + | ===== Purchasing Items with Money ===== | ||
| + | Characters can collect money during campaigns, be it gold pieces, dollars and cents, cut or uncut gemstones, or federated credits, but Dice Mob really doesn' | ||
| ===== Encumbrance Restrictions ===== | ===== Encumbrance Restrictions ===== | ||
| Line 44: | Line 47: | ||
| ===== Combining Skills ===== | ===== Combining Skills ===== | ||
| - | In the case of attack or defense, the use of an item generally affects the number of dice rolled in the usual way including how it combines with the character' | + | In the case of attack or defense, the use of an item generally affects the number of dice rolled in the usual way including how it combines with the character' |
| Example: A first degree fire magician drinking a potion of extra fire would roll two dice (for trying) plus two dice for their degree of proficiency plus six dice for the potion being “extra” or third degree. Or ten dice total. | Example: A first degree fire magician drinking a potion of extra fire would roll two dice (for trying) plus two dice for their degree of proficiency plus six dice for the potion being “extra” or third degree. Or ten dice total. | ||
standards_for_items.1567276890.txt.gz · Last modified: by dungeonmaster
