standards_for_items
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| standards_for_items [2019/08/31 18:46] – [Money for Purchasing Items] dungeonmaster | standards_for_items [2020/08/29 14:49] (current) – [Combining Skills] dungeonmaster | ||
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| - | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[skills_in_general|Skills in General]] | + | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[items|Items]] |
| ====== Standards for Items ====== | ====== Standards for Items ====== | ||
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| Items are limited by what the GM has placed in their environment for the characters to attain. Whereas a character can choose from any number of skills using their skill points, not every shop has every imaginable item with any and every imaginable skill known to exist. Indeed it is generally frowned upon for characters to attain skills from items by purchasing them except as pre-ordained by the GM as part of the campaign. The only exception to this is that a character can have a non-magical version of any of the items in the Items section including items like backpacks which increase the encumbrance limit. | Items are limited by what the GM has placed in their environment for the characters to attain. Whereas a character can choose from any number of skills using their skill points, not every shop has every imaginable item with any and every imaginable skill known to exist. Indeed it is generally frowned upon for characters to attain skills from items by purchasing them except as pre-ordained by the GM as part of the campaign. The only exception to this is that a character can have a non-magical version of any of the items in the Items section including items like backpacks which increase the encumbrance limit. | ||
| - | ==== Purchasing Items with Money ==== | + | ===== Purchasing Items with Money ===== |
| - | Characters can collect money during campaigns, be it gold pieces, dollars and cents, cut or uncut gemstones, or federated credits, but Dice Mob really doesn' | + | Characters can collect money during campaigns, be it gold pieces, dollars and cents, cut or uncut gemstones, or federated credits, but Dice Mob really doesn' |
| ===== Encumbrance Restrictions ===== | ===== Encumbrance Restrictions ===== | ||
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| ===== Combining Skills ===== | ===== Combining Skills ===== | ||
| - | In the case of attack or defense, the use of an item generally affects the number of dice rolled in the usual way including how it combines with the character' | + | In the case of attack or defense, the use of an item generally affects the number of dice rolled in the usual way including how it combines with the character' |
| Example: A first degree fire magician drinking a potion of extra fire would roll two dice (for trying) plus two dice for their degree of proficiency plus six dice for the potion being “extra” or third degree. Or ten dice total. | Example: A first degree fire magician drinking a potion of extra fire would roll two dice (for trying) plus two dice for their degree of proficiency plus six dice for the potion being “extra” or third degree. Or ten dice total. | ||
standards_for_items.1567277173.txt.gz · Last modified: by dungeonmaster
