standards_for_items
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| standards_for_items [2019/08/31 18:46] – [Purchasing Items with Money] dungeonmaster | standards_for_items [2020/08/29 14:49] (current) – [Combining Skills] dungeonmaster | ||
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| - | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[skills_in_general|Skills in General]] | + | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[items|Items]] |
| ====== Standards for Items ====== | ====== Standards for Items ====== | ||
| Line 8: | Line 8: | ||
| ===== Purchasing Items with Money ===== | ===== Purchasing Items with Money ===== | ||
| - | Characters can collect money during campaigns, be it gold pieces, dollars and cents, cut or uncut gemstones, or federated credits, but Dice Mob really doesn' | + | Characters can collect money during campaigns, be it gold pieces, dollars and cents, cut or uncut gemstones, or federated credits, but Dice Mob really doesn' |
| ===== Encumbrance Restrictions ===== | ===== Encumbrance Restrictions ===== | ||
| Line 47: | Line 47: | ||
| ===== Combining Skills ===== | ===== Combining Skills ===== | ||
| - | In the case of attack or defense, the use of an item generally affects the number of dice rolled in the usual way including how it combines with the character' | + | In the case of attack or defense, the use of an item generally affects the number of dice rolled in the usual way including how it combines with the character' |
| Example: A first degree fire magician drinking a potion of extra fire would roll two dice (for trying) plus two dice for their degree of proficiency plus six dice for the potion being “extra” or third degree. Or ten dice total. | Example: A first degree fire magician drinking a potion of extra fire would roll two dice (for trying) plus two dice for their degree of proficiency plus six dice for the potion being “extra” or third degree. Or ten dice total. | ||
standards_for_items.1567277182.txt.gz · Last modified: by dungeonmaster
