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standards_for_skills [2019/08/31 17:24] – [Standards for Skills] dungeonmasterstandards_for_skills [2019/12/23 00:36] (current) – removed dungeonmaster
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-[[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[skills_in_general|Skills in General]] 
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-====== Standards for Skills ====== 
-Although it might, on the surface, seem as if there's no way we can make all types of skills standard, we're going to to our best by governing all skills will the following principles. Some may have to break some of these rules (and any breaks in the standards will be listed beneath the skill itself), but whenever a skill is can, it should be governed using the following:  
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-  * [[skill_points_and_degrees|Skill Points and Degrees]] 
-  * [[proficiency|Proficiency]] 
-  * [[compounding_skill_effects|Compounding Skill Effects]] 
-  * [[standard_effects_degrees_levels|Standard Effects of Degrees and Levels]] 
-    * [[standard_effects_degrees_levels#distance|Distance]] 
-    * [[standard_effects_degrees_levels#size|Size]] 
-    * [[standard_effects_degrees_levels#duration|Duration]] 
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-===== Varying of Skills ===== 
-Genres dictate how a skill might be deployed and might even limit the number of skills that can be chosen if a world is technological vs fantastical. But wherever possible, a GM shouldn't limit skills as long as a plausible means can be conceived for using such a skill. Perhaps the technology of the future allows for burning, freezing, lightning, and other powers. Perhaps enhancements to mental abilities allow for these same effects. 
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-In extending that principle to worlds employing magic, whether it be medieval, modern, or futuristic, characters shouldn't just be limited to magic in the generic sense we generally see in movies and books. Let the characters be creative if they want to be. Just because a character has magic, doesn’t mean everything has to be shot out of fingers or hands toward the intended target. Why not a martial artist using their feet as well? 
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-And extending this a bit further, If a player wants to change things up for their character, they can toss around alchemical potions and magic dust. They can draw sigils with their fingers, a paintbrush, or chalk. They can sing, recite improvised poems, or use any number of other methods to invoke the magic. There should be no penalty to any of these methods of attacking other than what’s already limited by the standards of skills themselves. In fact, I think you'll see that it's a lot of fun to not just do magic via handwavium, command words, and the occasional spell component. 
  
standards_for_skills.1567272264.txt.gz · Last modified: by dungeonmaster