standards_for_skills
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| standards_for_skills [2019/09/01 04:46] – dungeonmaster | standards_for_skills [2019/12/23 00:36] (current) – removed dungeonmaster | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[skills|Skills]] | ||
| - | |||
| - | ====== Standards for Skills ====== | ||
| - | Although it might, on the surface, seem as if there' | ||
| - | |||
| - | * [[skill_points_and_degrees|Skill Points and Degrees]] | ||
| - | * [[proficiency|Proficiency]] | ||
| - | * [[compounding_skill_effects|Compounding Skill Effects]] | ||
| - | * [[standard_effects_degrees_levels|Standard Effects of Degrees and Levels]] | ||
| - | * [[standard_effects_degrees_levels# | ||
| - | * [[standard_effects_degrees_levels# | ||
| - | * [[standard_effects_degrees_levels# | ||
| - | |||
| - | ===== Varying of Skills ===== | ||
| - | Genres dictate how a skill might be deployed and might even limit the number of skills that can be chosen if a world is technological vs fantastical. But wherever possible, a GM shouldn' | ||
| - | |||
| - | In extending that principle to worlds employing magic, whether it be medieval, modern, or futuristic, characters shouldn' | ||
| - | |||
| - | And extending this a bit further, If a player wants to change things up for their character, they can toss around alchemical potions and magic dust. They can draw sigils with their fingers, a paintbrush, or chalk. They can sing, recite improvised poems, or use any number of other methods to invoke the magic. There should be no penalty to any of these methods of attacking other than what’s already limited by the standards of skills themselves. In fact, I think you'll see that it's a lot of fun to not just do magic via handwavium, command words, and the occasional spell component. | ||
standards_for_skills.1567313195.txt.gz · Last modified: by dungeonmaster
