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summoning [2019/09/01 17:47] – [Summoning] dungeonmastersummoning [2019/12/28 00:54] (current) – dungeonmaster
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-[[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[skills|Skills]] > [[skill_descriptions|Skill Descriptions]]+[[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[skills|Skills]] > [[knowledge|Knowledge]]
  
 ====== Summoning ====== ====== Summoning ======
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 After the initial summoning, the summoner only needs to expend mana and a passive action to keep them around, including attacking on behalf of the summoner. Even when used in conjunction with other magic skills, the mana expended is only equal to the summoning degree required. Obviously no more than three summoning groups can be maintained at any one time unless the summoner has some skill or item that allows for more than the standard number of actions usable for maintaining summoning (e.g. one combat, one non-combat, and one passive). After the initial summoning, the summoner only needs to expend mana and a passive action to keep them around, including attacking on behalf of the summoner. Even when used in conjunction with other magic skills, the mana expended is only equal to the summoning degree required. Obviously no more than three summoning groups can be maintained at any one time unless the summoner has some skill or item that allows for more than the standard number of actions usable for maintaining summoning (e.g. one combat, one non-combat, and one passive).
  
-^ Skill ^ Affects ^ Effect in a Nutshell* ^ Mana? ^ 
-| [[summoning#summon_animals|Summon Animals]] | [[summoning|Summoning]] | Used in conjunction with the [[world_effects#animals|Animals]] skill | Per degree | 
-| [[summoning#summon_plants|Summon Plants]] | [[summoning|Summoning]] | Used in conjunction with plants and fungi skill | Per degree | 
-| [[summoning#summon_undead|Summon Undead]] | [[summoning|Summoning]] | Used in conjunction with life and death skill | Per degree | 
-| [[summoning#summon_elemental|Summon Elemental]] | [[summoning|Summoning]] | Used in conjunction with elemental skills | Per degree | 
-| [[summoning#summon_extraplanar_entity|Summon Extraplanar Entity]] | [[summoning|Summoning]] | Used in conjunction with space skill | Per degree | 
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-===== Animals ===== 
-Used in conjunction with trust skill over the summoned class of creature. The type summoned must be one that has been seen by the summoner and should be one that can survive in the current environment. (The summoner can’t summon a saltwater fish into a freshwater lake.) 
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-Example: To summon birds, a summoner would also be required to have the trust emotion for birds. To summon sharks, a summoner would also be required to have the trust emotion for fish. 
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-===== Plants ===== 
-Used in conjunction with plant/fungi skill. This skill can be used to summon regular plants or fungi to aid the summoner in whatever way the summoner might envision, from creating edible vegetables to giant beanstalks to entangling vines. The number of vegetables would be one per level of the caster. Vines or giant beanstalks would have a length equal to one meter per level of the caster. 
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-===== Undead ===== 
-Used in conjunction with life and death skill. Unlike other abilities where creatures are summoned out of thin air (or gateways), undead must be summoned from a skeleton or other dead body in the vicinity. Unlike other summoning skills, there is no size limit based on skill degree (since the body has to already be present), but the number of undead that can be summoned is limited by the level for the size of the undead being summoned. The type of undead summoned is based on the degree of the caster using the following table. 
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-  * First Degree - Skeleton, Zombie 
-  * Second Degree - Ghoul, Mummy 
-  * Third Degree - Wight, Shadow 
-  * Fourth Degree - Ghost, Banshee 
-  * Fifth Degree - Wraith, Spectre 
-  * Sixth Degree - Vampire, Lich 
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-===== Elemental ===== 
-Used in conjunction with skills over air, earth, fire, water, acid, electricity, poison, and disease. These elementals can be tiny, very small, small, medium, large, extra-large, or gargantuan based on the desires and the skill degree of the summoner and have hit points as listed in the races section of the rules. All elementals generally roll attack dice equal to “two for trying” plus one per size (e.g. tiny roll three dice, very small four dice, etc) and have additional effects consistent with those listed on the attack. 
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-===== Extraplanar Entities ===== 
-Used in conjunction with the space skill. Summoning extraplanar entities (e.g. demons, imps, angels, genies, etc) requires a successful Skill roll and a degree sufficient for the number and size of desired demons. In addition, extraplanar entities must be dismissed before the summoner reaches zero mana or they will be loosed. Dismissing an extraplanar entity requires a successful Win-Loss roll vs the extraplanar entity’s Self. If an extraplanar entity is not dismissed, it turns against its summoner, then the party, then the rest of the world.  
  
summoning.1567360049.txt.gz · Last modified: by dungeonmaster