summoning
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| summoning [2019/09/01 21:13] – dungeonmaster | summoning [2019/12/28 00:54] (current) – dungeonmaster | ||
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| - | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[skills|Skills]] > [[skill_descriptions|Skill Descriptions]] | + | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[skills|Skills]] > [[knowledge|Knowledge]] |
| ====== Summoning ====== | ====== Summoning ====== | ||
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| After the initial summoning, the summoner only needs to expend mana and a passive action to keep them around, including attacking on behalf of the summoner. Even when used in conjunction with other magic skills, the mana expended is only equal to the summoning degree required. Obviously no more than three summoning groups can be maintained at any one time unless the summoner has some skill or item that allows for more than the standard number of actions usable for maintaining summoning (e.g. one combat, one non-combat, and one passive). | After the initial summoning, the summoner only needs to expend mana and a passive action to keep them around, including attacking on behalf of the summoner. Even when used in conjunction with other magic skills, the mana expended is only equal to the summoning degree required. Obviously no more than three summoning groups can be maintained at any one time unless the summoner has some skill or item that allows for more than the standard number of actions usable for maintaining summoning (e.g. one combat, one non-combat, and one passive). | ||
| - | ^ Skill ^ Affects ^ Effect in a Nutshell* ^ Mana? ^ | ||
| - | | [[summoning# | ||
| - | | [[summoning# | ||
| - | | [[summoning# | ||
| - | | [[summoning# | ||
| - | | [[summoning# | ||
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| - | ===== Animals ===== | ||
| - | Used in conjunction with [[world_effects# | ||
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| - | Example: To summon birds, a summoner would also be required to have the trust emotion for birds. To summon sharks, a summoner would also be required to have the trust emotion for fish. | ||
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| - | ===== Plants ===== | ||
| - | Used in conjunction with the [[world_effects# | ||
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| - | ===== Undead ===== | ||
| - | Used in conjunction with the [[world_effects# | ||
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| - | * First Degree - Skeleton, Zombie | ||
| - | * Second Degree - Ghoul, Mummy | ||
| - | * Third Degree - Wight, Shadow | ||
| - | * Fourth Degree - Ghost, Banshee | ||
| - | * Fifth Degree - Wraith, Spectre | ||
| - | * Sixth Degree - Vampire, Lich | ||
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| - | ===== Elemental ===== | ||
| - | Used in conjunction with skills over air, earth, fire, water, acid, electricity, | ||
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| - | ===== Extraplanar Entities ===== | ||
| - | Used in conjunction with the space skill. Summoning extraplanar entities (e.g. demons, imps, angels, genies, etc) requires a successful Skill roll and a degree sufficient for the number and size of desired demons. In addition, extraplanar entities must be dismissed before the summoner reaches zero mana or they will be loosed. Dismissing an extraplanar entity requires a successful Win-Loss roll vs the extraplanar entity’s Self. If an extraplanar entity is not dismissed, it turns against its summoner, then the party, then the rest of the world. | ||
summoning.1567372432.txt.gz · Last modified: by dungeonmaster
