tactics
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| tactics [2019/08/15 04:15] – [Battlefield Tactics] dungeonmaster | tactics [2019/12/30 06:08] (current) – removed dungeonmaster | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[specific_rules_skills|Specific Rules of Skills and Magic]] | ||
| - | |||
| - | ====== Tactics ====== | ||
| - | |||
| - | ^ Skill ^ Non-Proficient ^ Roll Type ^ Effect in a Nutshell ^ Mana? ^ | ||
| - | | [[tactics# | ||
| - | | [[tactics# | ||
| - | | [[tactics# | ||
| - | |||
| - | ===== Ambush ===== | ||
| - | When having at least five minutes to prepare, each member of the character’s party gets one die per degree added to initiative. When having at least thirty minutes to prepare, each member of the character' | ||
| - | |||
| - | ===== Battlefield Maneuvering ===== | ||
| - | When facing enemies in groups of twenty or more of small-sized races or larger, all members of the character’s party automatically get an extra die of defense per degree of the character. A successful skill check means that a party may retreat without opponents getting a free attack. | ||
| - | |||
| - | ===== Mounted Combat ===== | ||
| - | When the first action is a movement and the second action is an attack, the attack is done with a bonus of two dice (for proficiency) plus one die per skill degree. | ||
tactics.1565842555.txt.gz · Last modified: by dungeonmaster
