weapon_proficiency
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| weapon_proficiency [2020/04/19 19:10] – [Weapon Proficiency] dungeonmaster | weapon_proficiency [2020/08/31 20:54] (current) – dungeonmaster | ||
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| [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[skills|Skills]] > [[knowledge|Knowledge]] | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[skills|Skills]] > [[knowledge|Knowledge]] | ||
| - | ====== | + | ====== |
| - | Weapon Proficiency | + | Weapons and Warfare |
| ===== Basic Abilities ===== | ===== Basic Abilities ===== | ||
| ^ Parry | Using a defensive action, a character can parry an attack with a successful Strength or Coordination check (whichever is worse), assuming the weapon would be capable of parrying an attack. Cost is 2 mana. | | ^ Parry | Using a defensive action, a character can parry an attack with a successful Strength or Coordination check (whichever is worse), assuming the weapon would be capable of parrying an attack. Cost is 2 mana. | | ||
| + | |||
| + | ==== Military Tactics ==== | ||
| + | |||
| + | Characters with this knowledge are assumed to have had military training, either as a soldier or in a militia or army. They have learned various techniques to take advantage of cases where they have superior numbers as well as when they are vastly outnumbered. All attacks when allies are present are made with a +1 die advantage. All defenses vs force attacks are made with a +1 die advantage as well when allies are present. This advantage is nullified if the character cannot communicate with allies either visually or verbally. | ||
| + | |||
| + | * **Prerequisites: | ||
| + | * **Skill Point Cost to Learn:** 2 | ||
| + | * **Mana Cost:** 1 / round | ||
| ===== Disciplines ===== | ===== Disciplines ===== | ||
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| ==== Melee Blunt Proficiency ==== | ==== Melee Blunt Proficiency ==== | ||
| - | The dice a character adds to their melee blunt proficiency adds a die to all weapons of this category including maces, hammers, flails, staves, etc. | + | The dice a character adds to their melee blunt proficiency adds a die to all weapons of this category including maces, hammers, flails, staves, clubs, etc. This also includes most improvised weapons used in melee. |
| ==== Ranged Slashing Proficiency ==== | ==== Ranged Slashing Proficiency ==== | ||
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| ==== Ranged Blunt Proficiency ==== | ==== Ranged Blunt Proficiency ==== | ||
| - | The dice a character adds to their ranged blunt proficiency adds a die to all weapons of this category including slings, bolas, etc. | + | The dice a character adds to their ranged blunt proficiency adds a die to all weapons of this category including slings, bolas, etc. This also includes most improvised weapons used with range, such as hurling rocks. |
| ==== Pole-Arm Proficiency ==== | ==== Pole-Arm Proficiency ==== | ||
| - | The dice a character adds to their pole-arm proficiency adds a die to all weapons of this category including halberds, lances, etc. | + | The dice a character adds to their pole-arm proficiency adds a die to all weapons of this category including halberds, lances, spears wielded as a melee weapon, etc. |
| ==== Dual Wielding ==== | ==== Dual Wielding ==== | ||
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| | Fourth | +1 Die | +1 Die | | | Fourth | +1 Die | +1 Die | | ||
| | Fifth | +2 Dice | +2 Dice | | | Fifth | +2 Dice | +2 Dice | | ||
| + | |||
| + | ==== Mounted Combat ==== | ||
| + | |||
| ==== Retaliation ==== | ==== Retaliation ==== | ||
| Any attack which strikes a character can be retaliated using a free action up to one retaliation per round per skill degree with a character’s own melee attack assuming the character can reach their opponent with an attack of their own. This doesn' | Any attack which strikes a character can be retaliated using a free action up to one retaliation per round per skill degree with a character’s own melee attack assuming the character can reach their opponent with an attack of their own. This doesn' | ||
weapon_proficiency.1587323442.txt.gz · Last modified: by dungeonmaster
