weapons
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| weapons [2020/01/05 22:55] – dungeonmaster | weapons [2020/08/28 22:57] (current) – [Misfiring and Backfiring] dungeonmaster | ||
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| | Club | B | 1 | A thick wooden stick generally swung one-handed. | | | Club | B | 1 | A thick wooden stick generally swung one-handed. | | ||
| | Dagger | P + Po? | 1 | A thin one-handed blade made for piercing. Assassins and thieves sometimes coat it with poison. | | | Dagger | P + Po? | 1 | A thin one-handed blade made for piercing. Assassins and thieves sometimes coat it with poison. | | ||
| - | | Fist | B | 1 | | | + | | Fist | B | 0 | | |
| | Great Sword | S*5 | 2 | This huge sword is generally swung two-handed. | | | Great Sword | S*5 | 2 | This huge sword is generally swung two-handed. | | ||
| | Handaxe | S*2 | 1 | A short-handled axe generally swung one-handed. | | | Handaxe | S*2 | 1 | A short-handled axe generally swung one-handed. | | ||
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| ^ Name ^ Offense (([[abbreviations|Abbreviations Key]])) ^ Range ^ Encumbrance ^ Description ^ | ^ Name ^ Offense (([[abbreviations|Abbreviations Key]])) ^ Range ^ Encumbrance ^ Description ^ | ||
| | Blowgun | Po | Short| 1 | A hollow reed blown with a puff of air which releases a barbed thorn, generally coated in poison and wielded one-handed. | | | Blowgun | Po | Short| 1 | A hollow reed blown with a puff of air which releases a barbed thorn, generally coated in poison and wielded one-handed. | | ||
| - | | Bola | See Description | + | | Bola | Special |
| | Boomerang | S | Short | 1 | A sharp curved stick thrown one-handed. If it misses, it returns to the wielder to be thrown again. | | | Boomerang | S | Short | 1 | A sharp curved stick thrown one-handed. If it misses, it returns to the wielder to be thrown again. | | ||
| - | | Dart | P + Po? | Short | 1 (see Description) | + | | Dart | P + Po? | Short | Special |
| | Flail | B*2 or P | Short | 1 | A flail is has a chain with a handle on one end (for wielding it one-handed) and a heavy ball, often spiked, on the other end. | | | Flail | B*2 or P | Short | 1 | A flail is has a chain with a handle on one end (for wielding it one-handed) and a heavy ball, often spiked, on the other end. | | ||
| | Glaive | S*3 | Short | 1 | A heavy one-handed bladed star sent spinning at opponents. Sure, it's mechanics don't really work, but it's cool. | | | Glaive | S*3 | Short | 1 | A heavy one-handed bladed star sent spinning at opponents. Sure, it's mechanics don't really work, but it's cool. | | ||
| | Handcrossbow | P + Po? | Short | 1 | A small one-handed crossbow often used by thieves and assassins because it is easily concealed. The quarrels are usually poisoned. | | | Handcrossbow | P + Po? | Short | 1 | A small one-handed crossbow often used by thieves and assassins because it is easily concealed. The quarrels are usually poisoned. | | ||
| - | | Heavy Crossbow | P*3 | Long | 2 | A heavy two-handed crossbow. Because of the difficult | + | | Heavy Crossbow | P*3 | Long | 1 | A heavy two-handed crossbow. Because of the difficulty |
| | Javelin | P*2 | Medium | 1 | A long handled thrown weapon with a sharp tip on both ends. It's essentially a spear specially made for throwing, but unusable as a melee weapon or pole-arm. | | | Javelin | P*2 | Medium | 1 | A long handled thrown weapon with a sharp tip on both ends. It's essentially a spear specially made for throwing, but unusable as a melee weapon or pole-arm. | | ||
| - | | Lasso | See Description | + | | Lasso | Special |
| | Light Crossbow | P*2 | Medium | 1 | A two-handed crossbow much lighter and easier to load than the heavy crossbow, but it also does less damage. | | | Light Crossbow | P*2 | Medium | 1 | A two-handed crossbow much lighter and easier to load than the heavy crossbow, but it also does less damage. | | ||
| - | | Longbow | P*3 | Long | 1 | A two-handed bow for shooting long range. | | + | | Longbow | P*3 | Long | 2 | A two-handed bow for shooting long range. | |
| - | | Net | See Description | + | | Net | Special |
| - | | Shuriken | P | Short | 1 (see Description) | + | | Shuriken | P | Short | Special |
| | Shortbow | P*2 | Medium | 1 | A two-handed bow for shooting short range. | | | Shortbow | P*2 | Medium | 1 | A two-handed bow for shooting short range. | | ||
| | Sling | B*2 | Medium | 1 | A long one-handed leather string with an end for placing stones or iron pellets. The leather string is swung repeatedly and the stone or pellet is loosed at its target. | | | Sling | B*2 | Medium | 1 | A long one-handed leather string with an end for placing stones or iron pellets. The leather string is swung repeatedly and the stone or pellet is loosed at its target. | | ||
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| | Throwing Dagger | P*2 + Po? | Short | 1 | A dagger weighted properly for throwing one-handed. | | | Throwing Dagger | P*2 + Po? | Short | 1 | A dagger weighted properly for throwing one-handed. | | ||
| | Throwing Hammer | B*2 | Short | 1 | A hammer weighted properly for throwing one-handed. | | | Throwing Hammer | B*2 | Short | 1 | A hammer weighted properly for throwing one-handed. | | ||
| - | | Throwing Knife | P + Po? | Short | 1 (See description) | + | | Throwing Knife | P + Po? | Short | Special |
| | Whip | S | Short | 1 | A long leather string with a handle. It is whipped in such a way as to strike with such force and speed that it will slice open skin and crack loudly (from breaking the sound barrier). | | | Whip | S | Short | 1 | A long leather string with a handle. It is whipped in such a way as to strike with such force and speed that it will slice open skin and crack loudly (from breaking the sound barrier). | | ||
| - | ==== Modern Ranged Weapons | + | ===== Firearms ===== |
| - | The following are shown for comparisons with modern day weapons. The GM is welcome to introduce these into their campaign if they so choose but should probably give a reason why they exist or have some notion that these are some ancient alternative. | + | Firearms may not be available in all campaigns. The GM is welcome to introduce these into their campaign if they so choose. Ancient firearms tended to be slow to load and finicky when fired. The GM may choose to add these factors into their own game if they so choose, |
| - | ^ Name ^ Offense (([[abbreviations|Abbreviations Key]])) ^ Range ^ Encumbrance ^ | + | ^ Name ^ Offense (([[abbreviations|Abbreviations Key]])) ^ Range ^ Encumbrance |
| - | | Pistol | P*4 | Long | 1 | | + | | Cannon | B*6, Bu*10 | Extra-Long | Cannot be carried | Generally rolled around or mounted. Useful on ships or rolled around on the battlefield as a siege weapon. Ammunition (cannon ball) explodes on impact causing burning damage to everything within five meters of the point of impact. Burning damage is caused whether or not blunt damage is taken. Cannon loading requires a combat action. | |
| - | | Rifle | P*4 | Extra-Long | 1 | | + | | Musket | B*4 | Long | 1 | If mounted with a bayonet, can cause damage as a spear at closer range. Muskets require a combat action to load and only contain one ball, so depending on the number of actions a character has, a character might only be able to fire a musket every other round. | |
| - | | Shotgun | P*5 | Medium | 1 | | + | | Pistol | P*4 | Long | 1 | Pistols generally contain six shots (more for modern pistols with magazines). Fully reloading pistols takes a combat action unless the bullets are part of a magazine in which case they are a non-combat action. |
| + | | Rifle | P*4 | Extra-Long | 1 | Rifles generally are generally loaded with one to four bullets (more for modern magazines, which might have ten or more). Loading a rifle takes a non-combat action unless the bullets are part of a magazine in which case they are a non-combat action. | ||
| + | | Shotgun | P*5 | Medium | 1 | Shotguns generally contain six shots. Fully loading a shotgun takes a combat action. | ||
| + | ==== Misfiring and Backfiring ==== | ||
| + | If a character rolls all 1s, the gun is considered to have misfired or backfired, and even if the attacker has more dice than the defender and would have done damage, it does no damage the defender. Instead all dice damage is counted toward the attacker as burning damage and the weapon cannot be used again during that battle. If no dice would have been done to the defender, it is considered to have simply misfired and can be used again the next round. | ||
| - | ==== Ranges ==== | + | ===== Ranges |
| Short-ranged weapons have a maximum range of 10 meters, less in the case of a whip or flail. | Short-ranged weapons have a maximum range of 10 meters, less in the case of a whip or flail. | ||
weapons.1578264920.txt.gz · Last modified: by dungeonmaster
