world_effects_life_and_death
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| - | [[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[skills|Skills]] > [[skill_descriptions|Skill Descriptions]] > [[world_effects|World Effects]] | ||
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| - | ====== Life and Death World Effects ====== | ||
| - | World effects involve effects upon the natural world over and above what a natural man could be expected to perform. Generally none of these skills would be available in universes without magic, technology akin to magic, supernatural elements, or superhuman powers, so taking any of these skills would be per the GMs judgment. These skills particularly concern forms of life and life itself as well as the ending of that life into death or the half-life of the undead. | ||
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| - | ^ Skill ^ Non-Proficient? | ||
| - | | [[world_effects_life_and_death# | ||
| - | | [[world_effects_life_and_death# | ||
| - | | [[world_effects_life_and_death# | ||
| - | | [[world_effects_life_and_death# | ||
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| - | ===== Animals ===== | ||
| - | Characters with this skill have a general knowledge of animals, scientifically and practically, | ||
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| - | Like a Chemist with chemical poisons and a Plants and Fungi skill with botanical poisons, a character with the animal skill would be able to identify animal-based poisons and their effects. | ||
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| - | Most animal skill actions can be performed without a skill check, but difficult actions would require one. | ||
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| - | Because this doesn' | ||
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| - | ===== Death ===== | ||
| - | Speaking with the dead, speaking with undead, assuming control over undead, determining the cause of death, sensing dead or dying bodies. When used in conjunction with summoning, undead can be raised. Even death magic causing instant death is not beyond a master of death. | ||
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| - | Necrotic damage requires an action and causes personal damage with a standard damage roll. Like nearly all skills, this is of course limited based on the degree and what can be affected (e.g. touch, point-to-point, | ||
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| - | As life is the antithesis of death, a character cannot have a skill over both life and death. | ||
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| - | ^ Degree ^ Abilities ^ | ||
| - | | First | Speaking with the recently dead or undead. Cause necrotic damage. | | ||
| - | | Second | Detecting recently dead or dying bodies within range and some sense of how they died (if it isn’t obvious by the scene itself) | | ||
| - | | Third | Detecting bodies much longer dead. ((When summoning the undead, this is generally the degree desired because of the increased ability to find dead bodies to animate. Summoning undead can be done as early as first degree with the summoning power and visible dead bodies.)) | | ||
| - | | Fourth Degree: | Undead within the area of effect and range can automatically be de-animated through a successful Win-Loss vs Personal Defense roll | | ||
| - | | Fifth Degree: | A successful Win-Loss vs Personal Defense can automatically kill an opponent no matter their hit points. ((In the case of attacks on player characters, they are knocked unconscious.)) ((This can also reduce a character with a skill over Life to zero hit points without an additional skill check.)) | | ||
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| - | ===== Life ===== | ||
| - | A character proficient in life has the ability to detect life in creatures and plants as well as has the ability to bring creatures and plant life back from the dead. Bringing plant life back from the dead simply requires mana equal to the degree required to accomplish it. | ||
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| - | Bringing life back to creatures, however, is different. Unlike most skills, bringing creatures back to life drains actual hit points from the person using the skill at a rate equal to the degree required. Hit points lost will be return with at least six hours of rest. Any creature brought back from the dead only has one hit point and must sleep for a day or more to recover most of their functions. Only plants and creatures dead for less than three days can be revived. Others are too long dead to return to life. | ||
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| - | At higher levels, a skilled master of life can even prevent themselves from dying. | ||
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| - | As life is the antithesis of death, a character cannot have a skill over both life and death. | ||
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| - | ^ Degree ^ Revive Plants ^ Revive Creatures ^ Additional Abilities ^ | ||
| - | | First | Flowers | | Detect life in plants and creatures, even if they' | ||
| - | | Second | Shrubs, Bushes | Tiny | A character will not drop below one hit point on the first attack that would do so. If they don't recover hit points prior to a second attack, they will be dropped unconscious on the subsequent attack. | | ||
| - | | Third | Small Trees | Very Small, Small | Immune to Necrotic Damage | | ||
| - | | Fourth | Flower patches, gardens | Medium | Life can be detected within an area of effect equal to the degree and level per the General Rules, including invisible creatures. | | ||
| - | | Fifth | Large Trees | Large | Character cannot drop below one hit point unless they fail a skill check. | | ||
| - | | Sixth | | Extra-Large | | | ||
| - | | Seventh | | Gargantuan | | | ||
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| - | ===== Plants and Fungi ===== | ||
| - | Depending on the campaign and genre, this could just be the skill for a botanist or herbalist, or it could include more, including magical abilities. Among the standard abilities of an expert in plants and fungi would be the identification, | ||
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| - | Among some of the magical abilities available to a person with the plants and fungi skill include entangling an opponent with vines, weeds, or other plant life, and growing plants to climb or to eat. | ||
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| - | When used to entangle an opponent, the standard entrapment effect is used, but the type of the plants in the vicinity should be large enough to entrap an opponent, even if just their feet or legs. | ||
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| - | The uses of this skill is generally fairly limited by itself and is often combined with other skills such as first aid, curing, summoning, and the Scholar trade for better effect. | ||
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| - | Speaking with plants (with a properly high Scholar trade degree) can only yield limited results such as understanding that a creature brushed by a particular plant recently or that a nearby trail is commonly used by possible food sources. | ||
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| - | When used in combination with summoning, plants can be grown to eat or can be used as minions though careful control has to be maintained over them or they will lose their animation and just become regular plants again as they have no real mind of their own. | ||
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world_effects_life_and_death.1567882266.txt.gz · Last modified: by dungeonmaster
