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zombie [2019/08/04 20:07] – dungeonmasterzombie [2019/08/06 19:13] (current) – dungeonmaster
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 Because a zombie’s body is slowly but steadily decomposing, they generally won’t last forever. After one to five years, a zombie will be reduced to a pile of unmoving bones, though any diseases causing that zombie will remain on the bones long after they have decayed to immovability. The decay is more rapid for zombies not subsisting on a steady diet of brains. Because a zombie’s body is slowly but steadily decomposing, they generally won’t last forever. After one to five years, a zombie will be reduced to a pile of unmoving bones, though any diseases causing that zombie will remain on the bones long after they have decayed to immovability. The decay is more rapid for zombies not subsisting on a steady diet of brains.
  
-| Hit Points | By Size ((A zombie will never drop below 1 hp unless a piercing, burning, or acid attack or a psionic blast causes them damage to the brain.)) | | Defenses ((Zombies can wear armor and clothing which can add to all of a zombie’s defenses, though this generally only happens if they were wearing it in life.)) | Dice | Potential ((Zombies cannot use shields, even if they died with them in life.)) ((Zombies do not get bonuses based on smaller sizes because they are so slow.)) | +^ General ^  ^  ^ Defenses ^ Dice ((Zombies can wear armor and clothing which can add to all of a zombie’s defenses, though this generally only happens if they were wearing it in life.)) ^ Potential ((Zombies cannot use shields, even if they died with them in life.)) ((Zombies do not get bonuses based on smaller sizes because they are so slow.)) ^ 
-| Mana | 0 | | Piercing | 3 | | +| Encounter | Small to large groups based on genre |  | Piercing  | 3 |  | 
-| | | | Bludgeoning | 8 | | +| Size | Tiny to Gargantuan |  | Bludgeoning | 8 |  | 
-| Movement | Speed | | Slashing | 3 | | +| Initiative | 1 |  | Slashing | 3 |  | 
-| Run | Slow by race | | Poison / Disease | Immune | | +| Hit Points | By Size ((A zombie will never drop below 1 hp unless a piercing, burning, or acid attack or a psionic blast causes them damage to the brain.)) |  | Poison / Disease | Immune |  | 
-| Swim | Slow by race | | Freezing | 9 | | +| Mana | 0 |  | Freezing | 9 |  | 
-| Fly | Slow by race | | Burning / Acid | 5 | | +|  |  |  | Burning / Acid | 5 |  | 
-| | | | Electricity | 9 | | +^ Movement ^ Speed |  | Electricity | 9 |  | 
-| Attack | Dice | | Cognitive | 1 | | +| Run | Slow by race |  | Cognitive  | 1 |  | 
-| Claw | S 2 - 14 | | Emotional | Immune | | +| Swim | Slow by race |  | Emotional | Immune |  | 
-| Bite | P 2 - 14 | | Self | 1 | | +| Fly | Slow by race |  | Self | 1 |  | 
-| Disease ((If a claw or bite success was successful by a zombie created by disease, an additional disease attack is rolled versus the character. Any damage taken by this attack means the zombiism disease was successfully transmitted. When the character reaches 0 hp, they will become a zombie.)) | D 3 | | | | |+ 
 +^ Skill ^ Degree ^ Dice ^ Mana Used ^ 
 +| Claw | N/A | S 2 - 14 |   | 
 +| Bite | N/A | P 2 - 14 |   | 
 +| Disease ((If a claw or bite success was successful by a zombie created by disease, an additional disease attack is rolled versus the character. Any damage taken by this attack means the zombiism disease was successfully transmitted. When the character reaches 0 hp, they will become a zombie.)) | N/A | D 3  |   |
  
  
zombie.1564949271.txt.gz · Last modified: by dungeonmaster