[[start|Dice Mob Home]]
====== Dice Mob Rules ======
The most important parts of any role-playing game is the role being played and the conflict those roles face. In Dice Mob, the characters being created are essentially just a combination of the character’s race, skills, and items. The conflict is handled with strategy, cunning, and a lot of competing six-sided dice rolls. We really want to get into creating the character, but to do so effectively, the players need to understand a little bit about the conflict to know what skills, items, and defenses they’ll need to best survive the conflict. Don’t worry. We’ll go into this in much more detail later in the book.
The Beginner's Guide
* [[dice_rolling_nutshell|Dice Rolling in a Nutshell]]
* [[character_creation|Character Creation]]
The Rules in Detail
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[[dice_rolls|Dice Rolls]]
* [[dice_rolls#combat_rolls|Combat Rolls]]
* [[dice_rolls#skill_rolls|Skill Rolls]]
* [[dice_rolls#sum_rolls|Sum Rolls]]
* [[dice_rolls#automatic_failures|Automatic Failures]]
* [[dice_rolls#how_many_dice|How Many Dice?]]
[[defense|Attacks and Defense]]
* [[defense#physical_defense|Physical Defense]]
* [[defense#force_defense|Force Defense]]
* [[defense#elemental_defense|Elemental Defense]]
* [[defense#mental_defense|Mental Defense]]
* [[defense#cognitive_defense|Cognitive Defense]]
* [[defense#emotional_defense|Emotional Defense]]
* [[defense#personal_defense|Personal Defense]]
* [[defense#multiple_attack_types|Multiple Attack Types]]
* [[defense#immunity|Immunity]]
* [[defense#attacking_penalties|Attacking Penalties]]
* [[defense#completely_hidden|Completely Hidden]]
* Invisibility
* Blindness
* [[defense#partially_hidden|Partially Hidden]]
* Partial Invisibility
* Partial Blindness
* Camouflage
* Environmental Obscurity
* [[defense#dual_wielding|Dual Wielding]]
* [[residual_effects|Residual Effects]]
* [[residual_effects#mental_effects|Mental Effects]]
* [[residual_effects#profuse_bleeding|Profuse Bleeding]]
* [[residual_effects#fire_and_acid|Fire and Acid]]
* [[residual_effects#poison|Poison]]
* [[poison|Poison In Detail]]
* [[residual_effects#electrical|Electrical]]
* [[residual_effects#freezing|Freezing]]
* [[residual_effects#disease|Disease]]
* [[disease|Disease In Detail]]
[[creatures|Creatures]]
* [[creatures#size|Size]]
* [[creatures#hit_points|Hit Points]]
* [[hit_points|Hit Point Details]]
* [[hit_points#dead_and_dying|Dead and Dying]]
* [[hit_points#natural_hit_point_recovery|Natural Hit Point Recovery]]
* [[hit_points#regeneration|Regeneration]]
* [[creatures#movement|Movement]]
* [[creatures#defenses|Defenses]]
* [[creatures#alignment|Alignment]]
* [[creatures#gender|Gender]]
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[[actions_initiative|Actions]]
* [[actions_initiative#initiative|Initiative]]
* [[actions_initiative#actions|Action Types]]
* [[actions_initiative#combat_actions|Combat Actions]]
* [[actions_initiative#non-combat_actions|Non-Combat Actions]]
* [[actions_initiative#passive_actions|Passive Actions]]
* [[actions_initiative#defensive_actions|Defensive Actions]]
* [[actions_initiative#free_actions|Free Actions]]
* [[actions_initiative#actions|Entrapment]]
[[levels|Experience Levels]]
* [[levels#distance|Distance]]
* [[levels#area_of_effect|Area of Effect]]
* [[levels#duration|Duration]]
* [[levels#leveling_up|Leveling Up]]
* [[levels#unused_skill_points|Unused Skill Points]]
* [[mana|Mana]]
* [[mana#mana_depletion|Mana Depletion]]
* [[mana#natural_mana_recovery|Natural Mana Recovery]]
* [[mana#mana_restoration|Mana Restoration]]
* [[mana#negative_mana|Negative Mana]]
[[skills|Skills]]
* [[skill_points|Skill Points]]
* [[skill_degrees|Skill Degrees]]
* Skill Groups
* [[academia|Academia]]
* [[arcane_knowledge|Arcane Knowledge]]
* [[divine_knowledge|Divine Knowledge]]
* [[martial_arts|Martial Arts]]
* [[medicine|Medicine]]
* [[performance_arts|Performance Arts]]
* [[psionics|Psionics]]
* [[survival|Survival]]
* [[weapon_proficiency|Weapons and Warfare]]
[[attributes|Attributes]]
* [[attributes#dexterity|Dexterity]]
* [[attributes#insight|Insight]]
* [[attributes#intelligence|Intelligence]]
* [[attributes#perception|Perception]]
* [[attributes#persuasion|Persuasion]]
* [[attributes#speed|Speed]]
* [[attributes#stamina|Stamina]]
* [[attributes#stealth|Stealth]]
* [[attributes#strength|Strength]]
[[knowledge|Knowledge]]
[[special_abilities|Special Abilities]]
* [[disabilities|Disabilities]]
[[items|Items]]
* [[skills_vs_items|Skills vs Items]]
* [[standards_for_items|Standards for Items]]
* [[clothing|Clothing]]
* [[armor|Armor]]
* [[weapons|Weapons]]
* [[miscellaneous_items|Miscellaneous Items]]
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[[races|Races]]
* [[races#humanoid_races|Humanoid Races]]
[[professions|Professions]]
* [[professions_agriculture|Agricultural]]
* [[professions_artist|Artist]]
* [[professions_criminal|Criminal]]
* [[professions_entertainer|Entertainer]]
* [[professions_government|Government]]
* [[professions_medicine|Medicine]]
* [[professions_merchant|Merchant]]
* [[professions_scholar|Scholar]]
* [[professions_military|Military]]
* [[professions_religion|Religion]]
* [[professions_trades|Trades]]
[[experience_levels|Experience Levels]]
* [[experience_levels#leveling_up|Leveling Up]]
* [[experience_levels#unused_skill_points|Unused Skill Points]]
[[encumbrance|Encumbrance]]
* [[encumbrance#stashing_items_at_home|Stashing Items at Home]]
* [[encumbrance#unlimited_items|Unlimited Items]]
Appendices
* Optional Rules
* [[critical_hits|Critical Hits]]
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