[[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[skills|Skills]] > [[knowledge|Knowledge]] ====== Medicine ====== Anatomy: Knowledge of anatomy and physiology of animals and humanoids the character has come in contact with frequently or read about. If it is unknown whether or not the character would have knowledge, use a successful insight check. A character gains a +1 die advantage in all attacks vs creatures of which it understands the physiology. They can also perform First Aid to heal any character of injuries once per battle for up to 3 dice. (Effects of this ability are not cumulative with other knowledge which also allows First Aid.) * **Prerequisites:** Perception: 3 * **Skill Point Cost to Learn:** 2 * **Mana Cost:** 0 Medicine assumes more than just herbal teas, poultices, and concoctions. These are medicines prescribed in certain doses with known effects. That's not to say that none of these are made of herbs, since many of them are, but the character with this medical knowledge can heal more and cure better than those with other knowledge. They can Cure Poison or Disease. Character tended to may re-roll the poison/disease defense vs poison with a +2 advantage. (Effects of this ability are not cumulative with other knowledge which also allows Cure Poison or Disease.) They can also perform First Aid to heal any character of injuries once per battle for up to 5 dice. (Effects of this ability are not cumulative with other knowledge which also allows First Aid.)