[[start|Dice Mob Home]] > [[dice_mob_rules|Dice Mob Rules]] > [[professions|Professions]] ===== Military ===== ==== Archer ==== Archers are soldiers trained specifically with bows or crossbows. They are usually the first to attack in battle, shooting arrows at advancing troops either from behind the infantry or from the parapets and castle walls. | Offensive Skill | Weapon Proficiency + Ranged Piercing*3 | | Defensive Skill | None | | Attributes | Stamina, Dexterity*3 | | Knowledge | Military Tactics | ==== Berserker (Exclusive) ==== Berserkers are soldiers from certain tribes that can go berserk, shedding all defense to gain more attacks. See [[special_abilities#berserking|berserking]] for more information. Because they are raised in the culture and are simply considered berserkers, they have no additional professions other than that of berserker. | Offensive Skill | Weapon Proficiency + Slashing Melee + Blunt Melee | | Defensive Skill | Slashing, Piercing, Blunt | | Attributes | Strength, Stamina*2, Speed | | Knowledge | None | | Special Abilities | Berserking | ==== Cavalry ==== Soldiers trained to fight while mounted. | Offensive Skill | Weapon Proficiency + any three specific melee or ranged (i.e. blunt, slashing, piercing) or pole-arm chosen by player | | Defensive Skill | Piercing | | Attributes | Stamina, Dexterity | | Knowledge | Military Tactics, Riding | ==== Infantry ==== Soldiers trained to fight on the ground. | Offensive Skill | Weapon Proficiency + any three general melee or ranged (i.e. piercing, slashing, or blunt) or pole-arm chosen by player | | Defensive Skill | Slashing, Piercing, Blunt | | Attributes | Strength, Stamina | | Knowledge | Military Tactics | ==== Officer ==== Officers lead soldiers into battle. | Offensive Skill | Weapon Proficiency + any three general melee or ranged (i.e. piercing, slashing, or blunt) or pole-arm chosen by player | | Defensive Skill | None | | Attributes | Persuasion, Insight | | Knowledge | Military Tactics, Call in Favor | ==== Sapper ==== Sappers are trained to bring down walls by finding weak points in their structure. | Offensive Skill | Weapon Proficiency + any general melee (i.e. piercing, slashing, or blunt) chosen by player | | Defensive Skill | None | | Attributes | Strength, Stamina, Speed, Stealth | | Knowledge | Military Tactics, Architecture | ==== Scout ==== Scouts are soldiers trained to scout out enemy targets or enemy encampments and bring the information back for use by the officers. | Offensive Skill | Weapon Proficiency + any two general melee or ranged (i.e. piercing, slashing, or blunt) chosen by player | | Defensive Skill | None | | Attributes | Stamina*2, Speed*2, Perception*2 | | Knowledge | Military Tactics | ==== Siege Engineer ==== Siege engineers construct and fire siege engines. | Offensive Skill | None | | Defensive Skill | None | | Attributes | Strength, Perception*2 | | Knowledge | Military Tactics, Architecture, Woodworking, Mathematics | ==== Spy ==== Spies are scouts trained for infiltration of an enemy encampment to get better information than a scout might be able to get. | Offensive Skill | Weapon Proficiency + any one general melee (i.e. piercing, slashing, or blunt) chosen by the player | | Defensive Skill | None | | Attributes | Stealth*2, Insight, Perception, Speed | | Knowledge | Military Tactics | ==== Child Soldier (child) ==== Child soldiers have been conscripted into an army at a young age at the behest of a monarch or warlord. | Offensive Skill | Weapon Proficiency | | Defensive Skill | None | | Attributes | Speed | | Knowledge | None |