Disease elementals can appear as anything they choose, forming their bodies into whatever suits their purposes. Depending on their shape, they can run, swim, and even fly, but they usually do so at an average speed, not in a particular hurry to get anywhere. Their attack is naturally by disease, but they are much less likely to affect those whom they come in contact with than other elementals with tiny elementals attacking with one die, very small two dice, and so forth.
Highly intelligent, disease elementals are strong against cognitive and attacks against self, but are less resistant to force attacks and highly susceptible to elemental attacks with the exception of poison and disease.
Water, air, or fire wielded as a weapon against them uses up one points of their mana per degree of the character wielding.
| General | Defenses | Dice 1) | Potential 2) | ||
|---|---|---|---|---|---|
| Encounter | Uncommon Solitary | Piercing | 7 | ||
| Size | Any | Bludgeoning | 6 | ||
| Initiative | 3 | Slashing | 7 | ||
| Hit Points | By Size | Poison / Disease | Immune | ||
| Mana | 5 - 25 | Freezing | 2 | ||
| Burning / Acid | 2 | ||||
| Movement | Speed | Electricity | 2 | ||
| Run | By Shape | Cognitive | 10 | ||
| Swim | By Shape | Emotional | Immune | ||
| Fly | By Shape | Self | 8 |
| Skill | Degree | Dice | Mana Used |
|---|---|---|---|
| Touch | N/A | D 1 - 7 | 1 |