Earth Elemental

Earth Elementals generally appear as a squat, craggy mountain, often with a short neck or no neck at all and fists like a boxer. Their defenses are second to none as is the damage they can cause with one of their monstrous fists, but they are slow-moving and easy to fool. Damage from the fist of an earth elemental causes 4 dice of damage for tiny ones up to 10 dice of damage for gargantuan ones. Tiny and very small earth elementals can manipulate earth as a third degree skill-user, small and medium as fourth, large and extra-large as fifth, and gargantuan as sixth.

Water wielded as a weapon against them uses up one point of their mana per degree of the character wielding.

To make up for the fact that they do not move all that fast and are earthbound, medium and larger earth elemental can also hurl boulders starting at 4 dice of damage for medium ones up to 7 dice of damage for gargantuan ones.

General Defenses Dice Potential 1)
Encounter Uncommon Solitary Piercing 10
Size Tiny to Gargantuan Bludgeoning 12
Initiative 3 Slashing 12
Hit Points By Size Poison / Disease 12
Mana 5 - 25 Freezing 10
Burning / Acid 8
Movement Speed Electricity 10
Run Slow Cognitive 3
Swim N/A Emotional Immune
Fly N/A Self 6
Skill Degree Dice Mana Used
Fist N/A B 4 - 10 1
Boulder N/A B 4 - 7 1
Earth Manipulation 3 - 6 (by size) ? 1
1)
Earth elementals move too slowly to receive potential bonus dice for smaller sizes or versus projectile missiles and magic