Fire Elemental

Fire elementals appear as a flame, tiny ones like the flame of a flickering candle, larger ones like the blazing wall of a forest fire. Damage is done by burning and is performed at a degree related to their size. When determining the type, range, area of effect, and combat dice of burning attacks, tiny and very small elementals use burning as a second degree skill, small and medium as third, large as fourth, extra-large as fifth, and gargantuan as sixth degree. Unlike other traditional elementals, mana used is based on the skill degree required to use it in that way, just like a traditional skill user. Tiny and very small fire elementals can manipulate fire as a third degree skill-user, small and medium as fourth, large and extra-large as fifth, and gargantuan as sixth.

Water wielded as a weapon against them uses up two points of their mana per degree of the character wielding.

Summoned fire elementals are generally harder to control, and require a non-combat action to keep under control rather than simply a passive action.

General Defenses Dice Potential 1)
Encounter Uncommon Solitary Piercing 12
Size Tiny to Gargantuan Bludgeoning 6
Initiative 4 Slashing 8
Hit Points By Size Poison / Disease Immune
Mana 5 - 25 Freezing 3
Burning / Acid Immune
Movement Speed Electricity 12
Run Very Fast Cognitive 7
Swim N/A Emotional Immune
Fly N/A Self 3
Skill Degree Dice Mana Used
Burning 2 - 6 (by size) 6 - 14 1
Fire Manipulation 3 - 6 (by size) ? 1
1)
Smaller fire elementals get the standard additional defense dice due to size.