Fire elementals appear as a flame, tiny ones like the flame of a flickering candle, larger ones like the blazing wall of a forest fire. Damage is done by burning and is performed at a degree related to their size. When determining the type, range, area of effect, and combat dice of burning attacks, tiny and very small elementals use burning as a second degree skill, small and medium as third, large as fourth, extra-large as fifth, and gargantuan as sixth degree. Unlike other traditional elementals, mana used is based on the skill degree required to use it in that way, just like a traditional skill user. Tiny and very small fire elementals can manipulate fire as a third degree skill-user, small and medium as fourth, large and extra-large as fifth, and gargantuan as sixth.
Water wielded as a weapon against them uses up two points of their mana per degree of the character wielding.
Summoned fire elementals are generally harder to control, and require a non-combat action to keep under control rather than simply a passive action.
| General | Defenses | Dice | Potential 1) | ||
|---|---|---|---|---|---|
| Encounter | Uncommon Solitary | Piercing | 12 | ||
| Size | Tiny to Gargantuan | Bludgeoning | 6 | ||
| Initiative | 4 | Slashing | 8 | ||
| Hit Points | By Size | Poison / Disease | Immune | ||
| Mana | 5 - 25 | Freezing | 3 | ||
| Burning / Acid | Immune | ||||
| Movement | Speed | Electricity | 12 | ||
| Run | Very Fast | Cognitive | 7 | ||
| Swim | N/A | Emotional | Immune | ||
| Fly | N/A | Self | 3 |
| Skill | Degree | Dice | Mana Used |
|---|---|---|---|
| Burning | 2 - 6 (by size) | 6 - 14 | 1 |
| Fire Manipulation | 3 - 6 (by size) | ? | 1 |