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Miscellaneous Items

Miscellaneous items are just items outside of the standard clothing, weapons, and armor that can be useful during a campaign. Like other items, these require an encumbrance slot unless otherwise specified. Some of these could be classified as clothing because they're worn, but they're generally so specialized that they only serve purposes under certain conditions or for purposes other than clothing.

Name Affects or Mimics Skill Description
Backpack Encumbrance Increase encumbrance maximum by three slots; does not require an encumbrance slot
Canteen or Waterskin Non-specific Carry water for drinking or for use in water manipulation
Crampons Movement Movement across ice increased to average
Ice Skates Movement Movement across ice increased to fast
Lesser Healing Potion Healing Potency roll of five dice towards decreasing hit point damage
Lesser Mana Potion Mana Potency roll of five dice towards decreasing mana used
Lock picks Opening Locks Required for opening locks to be effective
Musical Instrument Entertainment Increase entertainment skill dice by four if skilled in entertainment, but does not help if non-proficient; character can choose which musical instrument
Pen and Paper Non-specific Based on genre, could be any combination of paper, papyrus, scroll, book, leaflet, or notebook and pen, quill and ink, pencil, marker, crayon
Rope, Pitons, and Grappling Hook Climbing Improve climbing skill checks by ten dice; rope useful for tying up bad guys or tying a party together to prevent becoming lost
Skis and Poles Movement Movement across snow increased to fast or very fast if moving downhill
Snowshoes Movement Movement across snow increased to average
Stim-pack Hit Points Add potency roll of five artificial hit points
Time Piece Non-specific Clock, watch, or hourglass, based on genre

The following additional items are listed here because they are miscellaneous items, but they serve no real purpose unless they are found with some sort of magic or technology attacked to them. Characters are welcome to choose from them if they wish, but they are generally more than worthless because they take up an inventory slot without providing any real value. They are here more for the benefit of GMs who may use an item from these lists to create magical or technological items from.

Item Type List of Items
Jewelry Brooch, Pin, Ring, Earring, Tiara, Crown, Nose Ring, Pendant, Necklace, Bracelet, Anklet
Wands Wand, Staff, Rod