Poison elementals can range in a large spectrum of colors including yellow, green, brown, and red and generally appear as an abnormal mound of low-lying fog with tendrils reaching out in the direction they’re traveling, leaving a trail of dying plants and animals in their wake. They are slow-moving, and although they appear as if they’re floating over the ground, they cannot actually fly but must remain attached to the ground like some sort of ooze or slime creeping across the ground, splitting portions of themselves to go around trees and other obstacles, but reforming before they are totally split apart. They are repellent to most force attacks, but not so resistant to elemental attacks. They attack via the touch of their tendrils, and attacks are as listed in the Dice Mob Rules with tiny poison elementals attacking with 4 dice, very small 5 dice, and so forth.
Water, air, or fire wielded as a weapon against them uses up one points of their mana per degree of the character wielding.
| General | Defenses | Dice | Potential | ||
|---|---|---|---|---|---|
| Encounter | Uncommon Solitary | Piercing | 12 | ||
| Size | Any | Bludgeoning | 10 | ||
| Initiative | 2 | Slashing | 12 | ||
| Hit Points | By Size | Poison / Disease | Immune | ||
| Mana | 5 - 25 | Freezing | 6 | ||
| Burning / Acid | 3 | ||||
| Movement | Speed | Electricity | 5 | ||
| Run | Slow | Cognitive | 5 | ||
| Swim | N/A | Emotional | Immune | ||
| Fly | N/A | Self | 3 |
| Skill | Degree | Dice | Mana Used |
|---|---|---|---|
| Tendril | N/A | Po * 4 - 10 | 1 |