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Summoning works a little differently than other forms of magic in that it works in conjunction with other casting skills. To successfully summon any creature, the summoner must make a Skill roll. The number of successful dice above that which is required constitute the number summoned but this is limited, as shown below, by the size and level of the summoner.
Summoning is based on the size of the creature or creatures summoned and the degree and level of the summoner. Unless otherwise listed in the description of the creature itself, they have hit points corresponding to the size listed in the Race section:
After the initial summoning, the summoner only needs to expend mana and a passive action to keep them around, including attacking on behalf of the summoner. Even when used in conjunction with other magic skills, the mana expended is only equal to the summoning degree required. Obviously no more than three summoning groups can be maintained at any one time unless the summoner has some skill or item that allows for more than the standard number of actions usable for maintaining summoning (e.g. one combat, one non-combat, and one passive).