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air_elemental

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Air Elemental

Air elementals generally appear as tornadoes, dust devils, or water spouts with wind speeds measured in the hundreds of kilometers per hour. Because of their wind speeds, they can pick up and hurl projectiles for 3 - 8 dice of damage (based on size) or even pick up creatures (especially ones smaller than they are) and hurl them for an equal amount of damage. Tiny and very small air elementals can manipulate air as a third degree skill-user, small and medium as fourth, large and extra-large as fifth, and gargantuan as sixth.

Earth wielded as a weapon against them uses up one point of their mana per degree of the character wielding.

Summoned air elementals are generally harder to control, and require a non-combat action to keep under control rather than simply a passive action.

Encounter Uncommon Solitary Defenses Dice Potential
Size Tiny to Gargantuan Piercing 10
Hit Points By Size Bludgeoning 8
Mana 10 - 25 Slashing 10
Movement Speed Poison / Disease 3
Run N/A Freezing 5
Swim N/A Burning / Acid 5
Fly Very Fast Electricity 5
Attack Dice Cognitive 7
Hurl Projectile B 3 - 9 or P 3 - 9 Emotional Immune
Buffet B 3 Self 3
air_elemental.1565103220.txt.gz · Last modified: by dungeonmaster