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Clothing
We generally know what clothing is. In this case, these represent clothing above and beyond what would normally be worn by the character, which is why we don't include pants, belts, shirts, underclothing, or shoes or flip-flops. Characters are welcome to specify these items if they so desire, but they don't provide any protection and they don't count against inventory, so they are generally just assumed and not written down (so as not to confuse a player when it comes to counting up encumbrance).
Clothing and armor can generally be worn at the same time with notable exceptions such as cloth gloves or mittens cannot be worn with leather gloves or gauntlets. Clothing should generally be limited to one per body area.
The items which do count against encumbrance are:
| Type | Body Area | Defense 1) | Other |
|---|---|---|---|
| Cap | Head | ¼ F, ¼ B/A | Provides protection against light |
| Cape | Back | ¼ F | |
| Cloth Gloves | Hands | ¼ P/D, ¼ F, ¼ B/A | |
| Cloak | Back | ¼ F, ¼ B/A | Provides protection against light |
| Coat | Torso | ½ F, ¼ B/A | Provides protection against light |
| Fedora | Head | ¼ F, ¼ B/A | Provides protection against light and sunlight |
| Fur Coat | Torso | F, ¼ B/A | Provides protection against light |
| Fur-Lined Cloak | Back | ½ F, ¼ B/A | Provides protection against light |
| Hat | Head | ¼ F, ¼ B/A | Provides protection against light and sunlight |
| Jacket | Torso | ¼ F, ¼ B/A | |
| Leg Warmers | Legs | ¼ F | |
| Mittens | Hands | F, ¼ B/A, ¼ P/D | |
| Scarf | Neck | ½ F | |
| Wool Gloves | Hands | ¼ P/D, ½ F, ¼ B/A |
