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disabilities

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Disabilities

Characters with special abilities should also have disabilities to counterbalance them. Special abilities often come with obvious or literary-based disabilities, such as vampires and their weaknesses to sunlight and garlic, werewolves and their forced change at full moons and their weakness to silver, etc.

Players can also add disabilities to characters that aren't dictated by a race or culture. Additional disabilities that aren't counterbalanced by corresponding special abilities would add additional skill points instead 1).

But be warned. Almost any weakness, even the most benign ones, can often be exploited by a savvy GM, so players should think twice about taking on too many weaknesses, even if they think they might be getting away with something for nothing. Either way, though, a character should never be allowed more than three weaknesses.

And for the purposes of Dice Mob, weaknesses can never be overcome. A character has it for life, so hopefully they can learn to live with it.

Reduced or Missing Senses

Sight

For the sense of sight, this could include absolute blindness, colorblindness, poor vision, or poor night vision. Considering how important the sense of sight is to human-type characters, absolute blindness is considered severe and playing a blind character should be counterbalanced with whatever is required that would allow them to function as an adventurer. This could include some form of mental abilities or it could just include other heightened senses to compensate. (Look to the animal world for examples.)

Hearing

For the sense of hearing, this could include absolute deafness or poor hearing. The sense of hearing is not as important to human-type characters as the sense of sight, but it is still very important. Playing an absolutely deaf characters should also be counterbalanced (see sense of sight above).

Taste and Smell

Lack of taste or smell is generally not considered much of a weakness in human-type characters and generally wouldn't allot any compensating advantages. Heightened taste or smell, on the other hand, can be a distinct advantage.

Touch

Lack of the sense of touch, such as what might happen from neuropathy,

1)
generally two per weakness
disabilities.1587316902.txt.gz · Last modified: by dungeonmaster