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electricity_elemental

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Electricity Elemental

Electricity elementals arc from conductor to conductor as amazing speed, causing damage as they go. They are totally immune to metal weapons, as they are against electricity, and they are generally resistant to elemental attacks, but wooden and stone weapons can be very effective against them. Their damage is electrical and based on size with tiny elementals using four dice, very small five dice, and so forth. The electrical attacks work as listed in Dice Mob Rules for determining additional damage taken by nearby creatures in arcing attacks.

Earth wielded as a weapon against them uses up one points of their mana per degree of the character wielding. Pure water wielded as a weapon against them uses up two points of their mana per degree of the character wielding.

General Defenses Dice 1) Potential
Encounter Uncommon Solitary Piercing 4
Size Any Bludgeoning 4
Initiative 5 Slashing 4
Hit Points By Size Poison / Disease 10
Mana 5 - 25 Freezing 6
Burning / Acid 7
Movement Speed Electricity Immune
Run Very Fast++ Cognitive 8
Swim Very Fast++ Emotional Immune
Fly Very Fast++ Self 6
Skill Degree Dice Mana Used

Hit Points By Size

Defenses Dice Mana 10 - 25

Piercing 41

Bludgeoning 41 Movement Speed

Slashing 41 Run Very Fast++

Poison / Disease 10 Swim Very Fast++

Freezing 6 Fly Very Fast++

Burning / Acid 7

Electricity Immune Attack Dice

Cognitive 8 By Touch E * 4 - 10

Emotional Immune

Self 6 1Electricity Elementals are immune to metal weapons

1)
Electricity elementals are immune to metal weapons.
electricity_elemental.1565195051.txt.gz · Last modified: by dungeonmaster