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Fire Elemental Fire elementals appear as a flame, tiny ones like the flame of a flickering candle, larger ones like the blazing wall of a forest fire. Damage is done by burning and is performed at a degree related to their size. When determining the type, range, area of effect, and combat dice of burning attacks, tiny and very small elementals use burning as a second degree skill, small and medium as third, large as fourth, extra-large as fifth, and gargantuan as sixth degree. Unlike other traditional elementals, mana used is based on the skill degree required to use it in that way, just like a traditional skill user. Tiny and very small fire elementals can manipulate fire as a third degree skill-user, small and medium as fourth, large and extra-large as fifth, and gargantuan as sixth.
Water wielded as a weapon against them uses up two points of their mana per degree of the character wielding.
Summoned fire elementals are generally harder to control, and require a non-combat action to keep under control rather than simply a passive action.
Hit Points By Size
Defenses Dice Mana 10 to 25
Piercing 12
Bludgeoning 6 Movement Speed
Slashing 8 Run Very Fast
Poison / Disease Immune Swim N/A
Freezing 3 Fly N/A
Burning / Acid Immune
Electricity 12 Attack Dice
Cognitive 7 Burning By Size
Emotional Immune
Self 3
