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Dice Mob Home > Dice Mob Rules > Specific Rules of Skills and Magic
Fitness
Fitness skills are generally related to the strength, dexterity, and overall health and stamina of a character and their ability to extend their abilities for longer and longer periods of time. Many of these skills can also benefit other skills where strength or dexterity might reasonably increase the number of dice rolled, including Damage Rolls, Skill Checks, and Win-Loss Rolls.
| Skill | Non-Proficiency? | Dice Rolls | Effect in a Nutshell | Mana? |
|---|---|---|---|---|
| Acrobatics | No | Standard Skill Check | Tumbling; Leaping; Spinning on bars; Flipping; As a defensive action, add dice to any attack where acrobatics might reasonably aid in avoiding the attack | One |
| Balance | No | Standard Skill Check, Standard Win-Loss Roll | Two dice per degree as Skill Check or Win-Loss dice roll if being pushed | No |
| Brute Strength | No | Non-Standard Damage, Standard Skill Check | All physical force melee attack rolls increase by one die per skill degree; move heavier and heavier objects | No |
| Climbing | No | Standard Skill Check | Two dice per degree as Skill Check to move up or down at a rate equal to walking | No |
| Endurance | No | None | Cardiovascular activities can be performed at highest level for 2x degree | No |
| Flying Speed | No | None | See description | No |
| Run Speed | No | None | See description | No |
| Swim Speed | No | None | See description | No |
| Vitality | No | None | A combination of excellent health, toughness, and increased body mass give the character and additional two hit points per degree without actually increasing the size of the character from one size to another | No |
Acrobatics
Acrobatics and tumbling could be useful just for entertainment, but a character proficient in acrobatics is also more able to dodge and evade projectile (including magical and elemental) and melee attacks by increasing the defense vs such attacks by the standard two dice per skill degree. Defense against blunt damage caused by falling is likewise increased by two dice per skill degree.
Balance
Stepping across a narrow tree fallen over a ravine. Tightrope walking between two buildings. It could make for a daring rescue, successful robbery, or a timely escape. This is also a useful skill against attacks seeking to unbalance a character in order to cause them harm. This simply requires a successful skill check and never requires the use of mana.
Brute Strength
Increase all physical force attack rolls by one die per skill degree. Move heavy items of one hundred kilograms without difficulty. Each skill degree doubles the weight of heavy items which can be carried. (If the race is greater than medium-sized, the weight is doubled per size above medium.)
Climbing
Climbing not only includes finding handholds in brick or dungeon walls or climbing cliff faces, but also includes scaling buildings, mazes of pipes, parkour, or anything else where a strong grip and healthy arm and leg strength would aid in moving up or down structures, man-made or natural. This is just a skill roll. In general, a character can move up or down at a rate equal to walking as an action and increasing by +100% per degree.
Endurance
Running, jogging, swimming, flying and really any aerobic, cardiovascular activity can be performed at the highest level for 100% more time per skill degree.
Movement Speed
As a practical measure, an increase in movement speed means that a slow character would list their speed as S1. A second degree increase would be S2. A third degree increase would be S3. A fourth degree increase would move the character to the next highest division, from small to average or from average to fast. So what does an S1, S2, and S3 mean. It means they are faster than S or any Sn lower than the one they are. For catching an NPC or monster, this could be important.
Foot Speed
Maximum foot speed is increased as shown above.
Swim Speed
Maximum swim speed is increased as shown above.
Flying Speed
Maximum flying speed is increased as shown above.
Vitality
See hit points skills
