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mana_skills

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Dice Mob Home > Dice Mob Rules > Specific Rules of Skills and Magic

Mana

Skill Affects Effect in a Nutshell* Mana?
Mana Regeneration Mana One Skill Check die per degree per round (rolled before initiative) No
Natural Restoration Mana Only performed on self; two dice for non-proficient; five dice per degree level; cannot be performed during combat No
Unnatural Restoration Mana Five dice per degree level No on self; Per degree on others
Mana-Stealing Mana Two dice per degree vs Defense of Self; Number of attacker successes added to opponent mana used and reduced from character's mana used No

Mana Regeneration

The character regenerates at a rate of Skill Check die roll of mana per degree per round. No mana cost is required for the use of this skill.

Natural Mana Restoration

This skill uses relaxation techniques, meditation, and herbs to heal oneself. It is rolled as a healing die roll of five per skill degree. And can only be used once per hour.

No mana is required for the use of this skill.

Unnatural Mana Restoration

This skill uses magic or technology to recover mana. Unlike natural mana healing, this can be performed as many times as the mana a character has at their disposal and can be done in the middle of a battle by use of a non-combat action.

Mana-Stealing

The life-stealer rolls a normal combat roll (often tacked on to another attack), but these rolls use up an opponent’s mana and give them to the character. The character’s mana used can never be reduced below zero (to gain extra mana points, even temporarily) nor can the amount of mana stolen amount to more than is available from the opponent being stolen from. Defense against this is rolled against defense of self.

mana_skills.1565375307.txt.gz · Last modified: by dungeonmaster