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martial_arts

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Dice Mob Home > Dice Mob Rules > Skills > Knowledge

Martial Arts

Basic Abilities

Climbing Character can climb walls and buildings at the same rate as they can run.
Falling Characters take no damage from falling.

Disciplines

Unless otherwise specified, all Knowledge in the Disciplines follow the Standard Effects of Degrees and Levels.

Unarmed Combat

Fist Blunt attack causing additional damage based on dice. See Standard Effects of Degrees and Levels for additional ranged effects at higher levels.
Chop Slashing attack causing additional damage based on dice. See Standard Effects of Degrees and Levels for additional ranged effects at higher levels.
Finger Strike Piercing attack causing extra damage based on dice. See Standard Effects of Degrees and Levels for additional ranged effects at higher levels.
Block Block all force attacks based on Standard Effects of Degrees and Levels.

Attack Speed

Attack speed dice are added to standard initiative dice to decide who attacks first, but no more than the number of dice of their Speed attribute. At third degree and fifth degrees, the character receives an additional combat attack per round. This requires no mana.

Evasion

If the character announces at the beginning of the round that they want to evade all attacks as their defensive action, they can roll a single evasion roll at the end of the round. The number of 4's, 5's, and 6's rolled signify how many of the attacks that would have struck the character that round were actually evaded, blocked, caught, or otherwise nullified. (Some attacks like area of effect spells may be impossible to evade.)

Light Step

Given a good running start, the character can jump equal to 5 meters + 2 meters / successful die rolled.

They can run across liquids for a distance of 5 meters / successful die rolled. At fifth degree, they are automatically successful for all distances.

Stunning Blow

For every successful attack, the opponent must roll a successful Stamina check or be stunned. The number of successes required is equal to the number of dice the character has put toward this skill.

martial_arts.1577684755.txt.gz · Last modified: by dungeonmaster