This is an old revision of the document!
Table of Contents
Dice Mob Home > Dice Mob Rules > Specific Rules of Skills and Magic > Defense Skills
Mental
As a special effect, both mental resistances can be cast in tandem as one defensive action to emulate a forcefield as long as all defenses are of a sufficient skill degree to affect the individuals. This is done at the mana of only one of the defenses.
| Skill | Non-Proficient | Roll Type | Effect in a Nutshell | Mana? |
|---|---|---|---|---|
| Cognitive Shielding | Yes | Defense | Two dice per degree; imbue others based on general rules (touch, point to point, area of effect) | No; Per degree |
| Cognitive Shielding | Yes | Defense | Two dice per degree; imbue others based on general rules (touch, point to point, area of effect) | No; Per degree |
| Emotional Shielding | Yes | Defense | Two dice per degree; imbue others based on general rules (touch, point to point, area of effect) | No; Per degree |
| Emotional Shielding | Yes | Defense | Two dice per degree; imbue others based on general rules (touch, point to point, area of effect) | No; Per degree |
| Psionic Attack | No | Attack vs Cognitive | Mental damage; retributive defense vs mental attacks | One plus one per defense success |
Cognitive Defense
The defense against this type of attack is increased by two per skill degree with no mana cost.
Based on genre, this resistance can be imbued on others or as a shield or forcefield with a cost of one mana per skill degree required.
Psionic Attack
See Psionic Attack under Cognitive Attacks for more information on how this can be used as a defense as well.
Emotional Defense
The defense against this type of attack is increased by two per skill degree with no mana cost.
Based on genre, this resistance can be imbued on others or as a shield or forcefield with a cost of one mana per skill degree required.
