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Table of Contents
Dice Mob Home > Dice Mob Rules > Specific Rules of Skills and Magic > Defense Skills
Mental
As a special effect, both mental resistances can be cast in tandem as one defensive action to emulate a forcefield as long as all defenses are of a sufficient skill degree to affect the individuals. This is done at the mana of only one of the defenses.
| Skill | Non-Proficient | Roll Type | Effect in a Nutshell | Mana? |
|---|---|---|---|---|
| Cognitive Defense | No | Standard Defense Roll | Defend self or others based on general rules (touch, point to point, area of effect) as a defensive action | Per degree |
| Cognitive Shielding | Yes | Standard Defense Roll | Automatic advantages to the character themselves | No |
| Emotional Defense | No | Standard Defense Roll | Defend self or others based on general rules (touch, point to point, area of effect) as a defensive action | Per degree |
| Emotional Shielding | Yes | Standard Defense Roll | Automatic advantages to the character themselves | No |
| Psionic Attack | No | Standard Damage Roll | Mental damage; retributive defense vs mental attacks | One plus one per defense success |
Cognitive Defense
This is a defense against bludgeoning attacks that can employed using a defensive action and it adds to any other defenses the character already has, including bludgeoning resistance, armor, and shields. The actual method for performing this defense is left purposefully vague to be filled in by the player in any way they feel appropriate for their character from martial arts to magical, supernatural, or superhuman force shields.
Cognitive Shielding
The defense against bludgeoning is increased by “two for trying” and two per skill degree with no mana cost and is the basis for a races initial two points of bludgeoning defense. This resistance happens automatically without requiring a defensive action. If a player so chooses, they can justify the reason behind higher degrees of this resistance (e.g. tougher skin) or they can just leave it nebulous.
Emotional Defense
This is a defense against bludgeoning attacks that can employed using a defensive action and it adds to any other defenses the character already has, including bludgeoning resistance, armor, and shields. The actual method for performing this defense is left purposefully vague to be filled in by the player in any way they feel appropriate for their character from martial arts to magical, supernatural, or superhuman force shields.
Emotional Shielding
The defense against bludgeoning is increased by “two for trying” and two per skill degree with no mana cost and is the basis for a races initial two points of bludgeoning defense. This resistance happens automatically without requiring a defensive action. If a player so chooses, they can justify the reason behind higher degrees of this resistance (e.g. tougher skin) or they can just leave it nebulous.
Psionic Attack
See Psionic Attack under Cognitive Attacks for more information on how this can be used as a defense as well.
