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professions

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Dice Mob Home > Dice Mob Rules > Skills

Professions

Agriculture

Farmer

Automatic Skill: Perception

Knowledge: Agriculture, Domestic Animals, Weather

Herdsman

Automatic Skill: Perception

Knowledge: Agriculture, Domestic Animals, Weather

Hunter

Trapper

Fisherman

Animal Trainer

Falconer

Serf

Automatic Proficiency: Nature, Perception, Ranged Combat (Hunter)

Artist Includes: Painter, Sculptor, Composer, Playwright, Poet, Writer Automatic Proficiency: Perception, Education (Playwright, Poet, Writer), Coordination (Painter, Sculptor)

Criminal Includes: Thief, Bandit, Fence, Conman, Pickpocket, Poacher, Prostitute, Beggar, Thug, Assassin, Street Urchin (child) Automatic Proficiency: Perception (Thief, Fence, Poacher, Street Urchin) , Insight (Pickpocket, Beggar, Prostitute, Conman, Street Urchin), Stealth (Bandit, Thief, Pickpocket), Deception (Conman, Beggar), Intimidation (Bandit, Thug), Education (Fence), Ranged Combat (Poacher), Close Combat (Thug)

Entertainer Includes: Bard, Musician, Jester, Juggler, Troubadour, Acrobat, Strongman, Illusionist Automatic Proficiency: Performance, Athletics (Acrobat, Strongman), History (Bard), Deception (Illusionist), Coordination (Musician, Juggler, Acrobat, Illusionist), Insight (Jester), Education (Troubadour)

Government Includes: Royalty, Politician, Clerk, Judge, Lawyer, Constable, City Guard, Young Royalty (child) Automatic Proficiency: Persuasion (Royalty, Politician, Judge, Lawyer), Education (Royalty, Politician, Clerk, Judge, Lawyer, Young Royalty), Insight (Politician), Intimidation (Constable, City Guard), Close Combat (Constable, City Guard)

Medicine Includes: Alchemist, Apothecary, Doctor, Surgeon, Midwife, Medicine Woman Automatic Proficiency: Medicine, Education (Alchemist, Apothecary, Doctor, Surgeon), Insight (Midwife), Nature (Medicine Woman)

Merchant Includes: Banker, Guild Master, Innkeeper, Peddler, Merchant, Spice Merchant Automatic Proficiency: Persuasion, Education, Insight

Scholar Includes: Professor, Teacher, Court Magician, Royal Advisor, Astrologer, Astronomer, Student (child) Automatic Proficiency: Education, Mind, Arcane (Court Magician), Spirit (Astrologer), Insight (Professor, Teacher, Royal Advisor), Perception (Astronomer)

Military Includes: Infantry, Cavalry, Sapper, Archer, Officer, Scout, Spy, Siege Engineer, Child Soldier (child) Automatic Proficiency: Athletics (Infantry, Cavalry, Sapper, Archer, Scout, Siege Engineer), Close Combat (Infantry, Child Soldier), Ranged Combat (Archer), Mounted Combat (Cavalry), Siege Combat (Siege Engineer, Sapper), Insight (Officer, Spy), Perception (Spy), Stealth (Spy)

Religion Includes: Clergy, Clark, Shaman, Monk, Nun, Druid, Acolyte (child) Automatic Proficiency: Education (Clergy, Clark, Monk, Nun), Spirit, Nature (Druid), Arcane (Shaman)

Trades Includes: Cook, Baker, Butcher, Brewer, Glassblower, Miner, Mason, Blacksmith, Weaponsmith, Armorer, Jeweler, Leatherworker, Woodworker, Carpenter, Mariner, Bowyer, Fletcher, Cobbler, Architect, Beekeeper, Locksmith, Clockworker, Jack-of-all-Trades, Apprentice (child) Automatic Proficiency: Coordination, Perception

professions.1576364013.txt.gz · Last modified: by dungeonmaster