This is an old revision of the document!
Table of Contents
Dice Mob Home > Dice Mob Rules > Skills
Professions
Agriculture
Farmer
Automatic Skill: Perception
Knowledge: Agriculture, Domestic Animals, Weather
Herdsman
Automatic Skill: Perception
Knowledge: Agriculture, Domestic Animals, Weather
Hunter
Trapper
Fisherman
Animal Trainer
Falconer
Serf
Automatic Proficiency: Nature, Perception, Ranged Combat (Hunter)
Artist Includes: Painter, Sculptor, Composer, Playwright, Poet, Writer Automatic Proficiency: Perception, Education (Playwright, Poet, Writer), Coordination (Painter, Sculptor)
Criminal Includes: Thief, Bandit, Fence, Conman, Pickpocket, Poacher, Prostitute, Beggar, Thug, Assassin, Street Urchin (child) Automatic Proficiency: Perception (Thief, Fence, Poacher, Street Urchin) , Insight (Pickpocket, Beggar, Prostitute, Conman, Street Urchin), Stealth (Bandit, Thief, Pickpocket), Deception (Conman, Beggar), Intimidation (Bandit, Thug), Education (Fence), Ranged Combat (Poacher), Close Combat (Thug)
Entertainer Includes: Bard, Musician, Jester, Juggler, Troubadour, Acrobat, Strongman, Illusionist Automatic Proficiency: Performance, Athletics (Acrobat, Strongman), History (Bard), Deception (Illusionist), Coordination (Musician, Juggler, Acrobat, Illusionist), Insight (Jester), Education (Troubadour)
Government Includes: Royalty, Politician, Clerk, Judge, Lawyer, Constable, City Guard, Young Royalty (child) Automatic Proficiency: Persuasion (Royalty, Politician, Judge, Lawyer), Education (Royalty, Politician, Clerk, Judge, Lawyer, Young Royalty), Insight (Politician), Intimidation (Constable, City Guard), Close Combat (Constable, City Guard)
Medicine Includes: Alchemist, Apothecary, Doctor, Surgeon, Midwife, Medicine Woman Automatic Proficiency: Medicine, Education (Alchemist, Apothecary, Doctor, Surgeon), Insight (Midwife), Nature (Medicine Woman)
Merchant Includes: Banker, Guild Master, Innkeeper, Peddler, Merchant, Spice Merchant Automatic Proficiency: Persuasion, Education, Insight
Scholar Includes: Professor, Teacher, Court Magician, Royal Advisor, Astrologer, Astronomer, Student (child) Automatic Proficiency: Education, Mind, Arcane (Court Magician), Spirit (Astrologer), Insight (Professor, Teacher, Royal Advisor), Perception (Astronomer)
Military Includes: Infantry, Cavalry, Sapper, Archer, Officer, Scout, Spy, Siege Engineer, Child Soldier (child) Automatic Proficiency: Athletics (Infantry, Cavalry, Sapper, Archer, Scout, Siege Engineer), Close Combat (Infantry, Child Soldier), Ranged Combat (Archer), Mounted Combat (Cavalry), Siege Combat (Siege Engineer, Sapper), Insight (Officer, Spy), Perception (Spy), Stealth (Spy)
Religion Includes: Clergy, Clark, Shaman, Monk, Nun, Druid, Acolyte (child) Automatic Proficiency: Education (Clergy, Clark, Monk, Nun), Spirit, Nature (Druid), Arcane (Shaman)
Trades Includes: Cook, Baker, Butcher, Brewer, Glassblower, Miner, Mason, Blacksmith, Weaponsmith, Armorer, Jeweler, Leatherworker, Woodworker, Carpenter, Mariner, Bowyer, Fletcher, Cobbler, Architect, Beekeeper, Locksmith, Clockworker, Jack-of-all-Trades, Apprentice (child) Automatic Proficiency: Coordination, Perception
