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professions

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Dice Mob Home > Dice Mob Rules > Skills

Professions

Agriculture

Farmer

Automatic Skill: Perception

Knowledge: Agriculture, Domestic Animals, Weather

Herdsman

Automatic Skill: Perception

Knowledge: Agriculture, Domestic Animals, Weather

Hunter

Automatic Skill: Perception

Knowledge: Wild Animals, Wild Lands, Ranged Combat, Hunting

Trapper

Automatic Skill: Perception

Knowledge: Wild Animals, Wild Lands, Snares, Hunting

Fisherman

Automatic Skill: Perception

Knowledge: Fishing, Bodies of Water, Knots

Animal Trainer

Automatic Skill: Perception

Knowledge: Wild Animals, Domestic Animals

Falconer

Automatic Skill: Perception

Knowledge: Wild Lands, Hunting

Artist

Painter

Automatic Skill: Perception, Coordination

Knowledge: Paints

Sculptor

Automatic Skill: Perception, Coordination

Knowledge: Clay

Composer

Automatic Skill: Perception

Knowledge: Music

Playwright

Automatic Skill: Perception

Knowledge: Literate

Poet

Automatic Skill: Perception

Knowledge: Literate

Writer

Automatic Skill: Perception

Knowledge: Literate

Criminal

Thief

Automatic Skill: Perception, Stealth, Coordination

Knowledge: Urban

Bandit

Automatic Skill: Stealth, Intimidation

Knowledge: Wild Lands

Fence

Automatic Skill: Perception

Knowledge: Appraising

Conman

Automatic Skill: Insight, Persuasion

Knowledge:

Pickpocket

Automatic Skill: Insight, Stealth, Coordination

Knowledge: Urban

Poacher

Automatic Skill: Perception

Knowledge: Ranged Combat, Wild Animals, Wild Lands

Prostitute

Automatic Skill: Insight, Persuasion

Knowledge: Urban

Beggar

Automatic Skill: Insight, Persuasion

Knowledge: Urban

Thug

Automatic Skill: Intimidation, Strength

Knowledge: Close Combat, Urban

Assassin

Automatic Skill: Insight, Stealth

Knowledge: Poison

Street Urchin (child)

Automatic Skill: Perception, Insight

Knowledge: Urban

Entertainer

Bard

Automatic Skill:

Knowledge:

Musician

Automatic Skill:

Knowledge:

Jester

Automatic Skill:

Knowledge:

Juggler

Automatic Skill:

Knowledge:

Troubadour

Automatic Skill:

Knowledge:

Acrobat

Automatic Skill:

Knowledge:

Strongman

Automatic Skill:

Knowledge:

Illusionist

Automatic Skill:

Knowledge:

Automatic Proficiency: Performance, Athletics (Acrobat, Strongman), History (Bard), Deception (Illusionist), Coordination (Musician, Juggler, Acrobat, Illusionist), Insight (Jester), Education (Troubadour)

Government Includes: Royalty, Politician, Clerk, Judge, Lawyer, Constable, City Guard, Young Royalty (child) Automatic Proficiency: Persuasion (Royalty, Politician, Judge, Lawyer), Education (Royalty, Politician, Clerk, Judge, Lawyer, Young Royalty), Insight (Politician), Intimidation (Constable, City Guard), Close Combat (Constable, City Guard)

Medicine Includes: Alchemist, Apothecary, Doctor, Surgeon, Midwife, Medicine Woman Automatic Proficiency: Medicine, Education (Alchemist, Apothecary, Doctor, Surgeon), Insight (Midwife), Nature (Medicine Woman)

Merchant Includes: Banker, Guild Master, Innkeeper, Peddler, Merchant, Spice Merchant Automatic Proficiency: Persuasion, Education, Insight

Scholar Includes: Professor, Teacher, Court Magician, Royal Advisor, Astrologer, Astronomer, Student (child) Automatic Proficiency: Education, Mind, Arcane (Court Magician), Spirit (Astrologer), Insight (Professor, Teacher, Royal Advisor), Perception (Astronomer)

Military Includes: Infantry, Cavalry, Sapper, Archer, Officer, Scout, Spy, Siege Engineer, Child Soldier (child) Automatic Proficiency: Athletics (Infantry, Cavalry, Sapper, Archer, Scout, Siege Engineer), Close Combat (Infantry, Child Soldier), Ranged Combat (Archer), Mounted Combat (Cavalry), Siege Combat (Siege Engineer, Sapper), Insight (Officer, Spy), Perception (Spy), Stealth (Spy)

Religion Includes: Clergy, Clark, Shaman, Monk, Nun, Druid, Acolyte (child) Automatic Proficiency: Education (Clergy, Clark, Monk, Nun), Spirit, Nature (Druid), Arcane (Shaman)

Trades Includes: Cook, Baker, Butcher, Brewer, Glassblower, Miner, Mason, Blacksmith, Weaponsmith, Armorer, Jeweler, Leatherworker, Woodworker, Carpenter, Mariner, Bowyer, Fletcher, Cobbler, Architect, Beekeeper, Locksmith, Clockworker, Jack-of-all-Trades, Apprentice (child) Automatic Proficiency: Coordination, Perception

professions.1576371228.txt.gz · Last modified: by dungeonmaster