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Dice Mob Home > Dice Mob Rules > Skills
Professions
Agriculture
Farmer
Automatic Skill: Perception
Knowledge: Agriculture, Domestic Animals, Weather
Herdsman
Automatic Skill: Perception
Knowledge: Agriculture, Domestic Animals, Weather
Hunter
Automatic Skill: Perception
Knowledge: Wild Animals, Wild Lands, Ranged Combat, Hunting
Trapper
Automatic Skill: Perception
Knowledge: Wild Animals, Wild Lands, Snares, Hunting
Fisherman
Automatic Skill: Perception
Knowledge: Fishing, Bodies of Water, Knots
Animal Trainer
Automatic Skill: Perception
Knowledge: Wild Animals, Domestic Animals
Falconer
Automatic Skill: Perception
Knowledge: Wild Lands, Hunting
Artist
Painter
Automatic Skill: Perception, Coordination
Knowledge: Paints
Sculptor
Automatic Skill: Perception, Coordination
Knowledge: Clay
Composer
Automatic Skill: Perception
Knowledge: Music
Playwright
Automatic Skill: Perception
Knowledge: Literate
Poet
Automatic Skill: Perception
Knowledge: Literate
Writer
Automatic Skill: Perception
Knowledge: Literate
Criminal
Thief
Automatic Skill: Perception, Stealth, Coordination
Knowledge: Urban
Bandit
Automatic Skill: Stealth, Intimidation
Knowledge: Wild Lands
Fence
Automatic Skill: Perception
Knowledge: Appraising
Conman
Automatic Skill: Insight, Persuasion
Knowledge:
Pickpocket
Automatic Skill: Insight, Stealth, Coordination
Knowledge: Urban
Poacher
Automatic Skill: Perception
Knowledge: Ranged Combat, Wild Animals, Wild Lands
Prostitute
Automatic Skill: Insight, Persuasion
Knowledge: Urban
Beggar
Automatic Skill: Insight, Persuasion
Knowledge: Urban
Thug
Automatic Skill: Intimidation, Strength
Knowledge: Close Combat, Urban
Assassin
Automatic Skill: Insight, Stealth
Knowledge: Poison
Street Urchin (child)
Automatic Skill: Perception, Insight
Knowledge: Urban
Entertainer
Bard
Automatic Skill: Performance
Knowledge: History
Musician
Automatic Skill: Performance, Coordination
Knowledge: Music
Jester
Automatic Skill: Performance, Insight
Knowledge: Acrobatics
Juggler
Automatic Skill: Performance, Coordination
Knowledge: Juggling
Troubadour
Automatic Skill: Performance
Knowledge: Literate
Acrobat
Automatic Skill: Performance, Strength
Knowledge: Acrobatics
Strongman
Automatic Skill: Performance, Strength
Knowledge:
Illusionist
Automatic Skill: Performance, Persuasion
Knowledge: Non-Magical Illusions
Government
Royalty
Automatic Skill: Persuasion, Performance, Intimidation
Knowledge: Literate, Law, Diplomacy
Politician
Automatic Skill: Persuasion, Insight
Knowledge: Literate, Law, Diplomacy
Clerk
Automatic Skill:
Knowledge: Literate, Law
Judge
Automatic Skill: Insight, Intimidation
Knowledge: Literate, Law
Lawyer
Automatic Skill: Persuasion, Insight
Knowledge: Literate, Law
Constable
Automatic Skill: Intimidation, Perception, Insight
Knowledge: Close Combat
City Guard
Automatic Skill: Intimidation, Perception, Strength
Knowledge: Close Combat
Young Royalty (child)
Automatic Skill:
Knowledge: Literate, Diplomacy
Medicine
Alchemist
Automatic Skill:
Knowledge: Literate, Potions, Powders
Apothecary
Automatic Skill:
Knowledge: Literate, Potions, Powders, Medicine
Doctor
Automatic Skill: Insight
Knowledge: Literate, Medicine, Anatomy
Surgeon
Automatic Skill: Coordination
Knowledge: Literate, Medicine, Anatomy
Midwife
Automatic Skill: Insight
Knowledge: Medicine
Medicine Woman
Automatic Skill: Perception
Knowledge: Medicine, Potions, Powders, Herbs
Automatic Proficiency: Medicine, Education (Alchemist, Apothecary, Doctor, Surgeon), Insight (Midwife), Nature (Medicine Woman)
Merchant Includes: Banker, Guild Master, Innkeeper, Peddler, Merchant, Spice Merchant Automatic Proficiency: Persuasion, Education, Insight
Scholar Includes: Professor, Teacher, Court Magician, Royal Advisor, Astrologer, Astronomer, Student (child) Automatic Proficiency: Education, Mind, Arcane (Court Magician), Spirit (Astrologer), Insight (Professor, Teacher, Royal Advisor), Perception (Astronomer)
Military Includes: Infantry, Cavalry, Sapper, Archer, Officer, Scout, Spy, Siege Engineer, Child Soldier (child) Automatic Proficiency: Athletics (Infantry, Cavalry, Sapper, Archer, Scout, Siege Engineer), Close Combat (Infantry, Child Soldier), Ranged Combat (Archer), Mounted Combat (Cavalry), Siege Combat (Siege Engineer, Sapper), Insight (Officer, Spy), Perception (Spy), Stealth (Spy)
Religion Includes: Clergy, Clark, Shaman, Monk, Nun, Druid, Acolyte (child) Automatic Proficiency: Education (Clergy, Clark, Monk, Nun), Spirit, Nature (Druid), Arcane (Shaman)
Trades Includes: Cook, Baker, Butcher, Brewer, Glassblower, Miner, Mason, Blacksmith, Weaponsmith, Armorer, Jeweler, Leatherworker, Woodworker, Carpenter, Mariner, Bowyer, Fletcher, Cobbler, Architect, Beekeeper, Locksmith, Clockworker, Jack-of-all-Trades, Apprentice (child) Automatic Proficiency: Coordination, Perception
