User Tools

Site Tools


professions

This is an old revision of the document!


Dice Mob Home > Dice Mob Rules > Skills

Professions

Agriculture

Farmer

Automatic Skill: Perception

Knowledge: Agriculture, Domestic Animals, Weather

Herdsman

Automatic Skill: Perception

Knowledge: Agriculture, Domestic Animals, Weather

Hunter

Automatic Skill: Perception

Knowledge: Wild Animals, Wild Lands, Ranged Combat, Hunting

Trapper

Automatic Skill: Perception

Knowledge: Wild Animals, Wild Lands, Snares, Hunting

Fisherman

Automatic Skill: Perception

Knowledge: Fishing, Bodies of Water, Knots

Animal Trainer

Automatic Skill: Perception

Knowledge: Wild Animals, Domestic Animals

Falconer

Automatic Skill: Perception

Knowledge: Wild Lands, Hunting

Artist

Painter

Automatic Skill: Perception, Coordination

Knowledge: Paints

Sculptor

Automatic Skill: Perception, Coordination

Knowledge: Clay

Composer

Automatic Skill: Perception

Knowledge: Music

Playwright

Automatic Skill: Perception

Knowledge: Literate

Poet

Automatic Skill: Perception

Knowledge: Literate

Writer

Automatic Skill: Perception

Knowledge: Literate

Criminal

Thief

Automatic Skill: Perception, Stealth, Coordination

Knowledge: Urban

Bandit

Automatic Skill: Stealth, Intimidation

Knowledge: Wild Lands

Fence

Automatic Skill: Perception

Knowledge: Appraising

Conman

Automatic Skill: Insight, Persuasion

Knowledge:

Pickpocket

Automatic Skill: Insight, Stealth, Coordination

Knowledge: Urban

Poacher

Automatic Skill: Perception

Knowledge: Ranged Combat, Wild Animals, Wild Lands

Prostitute

Automatic Skill: Insight, Persuasion

Knowledge: Urban

Beggar

Automatic Skill: Insight, Persuasion

Knowledge: Urban

Thug

Automatic Skill: Intimidation, Strength

Knowledge: Close Combat, Urban

Assassin

Automatic Skill: Insight, Stealth

Knowledge: Poison

Street Urchin (child)

Automatic Skill: Perception, Insight

Knowledge: Urban

Entertainer

Bard

Automatic Skill: Performance

Knowledge: History

Musician

Automatic Skill: Performance, Coordination

Knowledge: Music

Jester

Automatic Skill: Performance, Insight

Knowledge: Acrobatics

Juggler

Automatic Skill: Performance, Coordination

Knowledge: Juggling

Troubadour

Automatic Skill: Performance

Knowledge: Literate

Acrobat

Automatic Skill: Performance, Strength

Knowledge: Acrobatics

Strongman

Automatic Skill: Performance, Strength

Knowledge:

Illusionist

Automatic Skill: Performance, Persuasion

Knowledge: Non-Magical Illusions

Government

Royalty

Automatic Skill: Persuasion, Performance, Intimidation

Knowledge: Literate, Law, Diplomacy

Politician

Automatic Skill: Persuasion, Insight

Knowledge: Literate, Law, Diplomacy

Clerk

Automatic Skill:

Knowledge: Literate, Law

Judge

Automatic Skill: Insight, Intimidation

Knowledge: Literate, Law

Lawyer

Automatic Skill: Persuasion, Insight

Knowledge: Literate, Law

Constable

Automatic Skill: Intimidation, Perception, Insight

Knowledge: Close Combat

City Guard

Automatic Skill: Intimidation, Perception, Strength

Knowledge: Close Combat

Young Royalty (child)

Automatic Skill:

Knowledge: Literate, Diplomacy

Medicine

Alchemist

Automatic Skill:

Knowledge: Literate, Potions, Powders

Apothecary

Automatic Skill:

Knowledge: Literate, Potions, Powders, Medicine

Doctor

Automatic Skill: Insight

Knowledge: Literate, Medicine, Anatomy

Surgeon

Automatic Skill: Coordination

Knowledge: Literate, Medicine, Anatomy

Midwife

Automatic Skill: Insight

Knowledge: Medicine

Medicine Woman

Automatic Skill: Perception

Knowledge: Medicine, Potions, Powders, Herbs

Merchant

Banker

Automatic Skill:

Knowledge: Literate, Currency

Guild Master

Automatic Skill: Persuasion, Intimidation

Knowledge: Literate, Currency

Innkeeper

Automatic Skill:

Knowledge:

Peddler

Automatic Skill: Persuasion

Knowledge: Currency

Merchant

Automatic Skill: Persuasion, Insight

Knowledge: Literate, Currency, Product Knowledge based on what is often sold (e.g. spices, silks, rugs, etc)

Automatic Proficiency: Persuasion, Education, Insight

Scholar Includes: Professor, Teacher, Court Magician, Royal Advisor, Astrologer, Astronomer, Student (child) Automatic Proficiency: Education, Mind, Arcane (Court Magician), Spirit (Astrologer), Insight (Professor, Teacher, Royal Advisor), Perception (Astronomer)

Military Includes: Infantry, Cavalry, Sapper, Archer, Officer, Scout, Spy, Siege Engineer, Child Soldier (child) Automatic Proficiency: Athletics (Infantry, Cavalry, Sapper, Archer, Scout, Siege Engineer), Close Combat (Infantry, Child Soldier), Ranged Combat (Archer), Mounted Combat (Cavalry), Siege Combat (Siege Engineer, Sapper), Insight (Officer, Spy), Perception (Spy), Stealth (Spy)

Religion Includes: Clergy, Clark, Shaman, Monk, Nun, Druid, Acolyte (child) Automatic Proficiency: Education (Clergy, Clark, Monk, Nun), Spirit, Nature (Druid), Arcane (Shaman)

Trades Includes: Cook, Baker, Butcher, Brewer, Glassblower, Miner, Mason, Blacksmith, Weaponsmith, Armorer, Jeweler, Leatherworker, Woodworker, Carpenter, Mariner, Bowyer, Fletcher, Cobbler, Architect, Beekeeper, Locksmith, Clockworker, Jack-of-all-Trades, Apprentice (child) Automatic Proficiency: Coordination, Perception

professions.1576373931.txt.gz · Last modified: by dungeonmaster