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Dice Mob Home > Dice Mob Rules > Skills > Professions
Entertainer
Entertainers include all varieties of strong, agile, talented, and/or charismatic individuals who use their talents to bring happiness to those watching them in the hopes of being rewarded, usually monetarily.
Bard
The bard is the wandering minstrel bringing news of other faraway regions, often through ballads and music. They are generally well versed in history of the regions they visit and the politics of those regions. Bards don't have to be literate, but they generally are, especially if they write their information down.
| Offensive Skill | None |
| Defensive Skill | None |
| Attributes | Insight, Performance |
| Knowledge | Literate, Writing, History, Politics, Musical Instruments |
| Special Abilities | None |
Musician
Musicians can be singers as well as adept at one or more musical instruments. For the purpose of DiceMob, we'll assume both. They might perform in bizarres, taverns, or even in front of royalty.
| Offensive Skill | None |
| Defensive Skill | None |
| Attributes | Insight, Performance, Coordination |
| Knowledge | Music, Musical Instrument(s) |
| Special Abilities | None |
Jester
The jester is a clown and acrobat who generally performs for royalty. They are generally very insightful when it comes to understanding and entertaining their audience. They are generally quick and agile, but they aren't often as strong or as talented as fully trained acrobats, relying instead on their wit and charm.
| Offensive Skill | None |
| Defensive Skill | All Melee (Acrobatics) |
| Attributes | Insight, Performance, Persuasion, Coordination |
| Knowledge | Politics |
| Special Abilities | Acrobatics |
Juggler
Jugglers are quick and coordinated with their hands, able to do amazing feats to keep their audiences entertained.
| Offensive Skill | None |
| Defensive Skill | All Ranged (Juggling) |
| Attributes | Performance, Coordination |
| Knowledge | None |
| Special Abilities | Juggling |
Troubadour
The troubadour is a lot like a bard, except that they're less of a musician and more of a storyteller. Although there is often a lot of truth in their stories, there is generally a great deal of fiction as well.
| Offensive Skill | None |
| Defensive Skill | None |
| Attributes | Insight, Performance, Persuasion |
| Knowledge | Literate, Writing, History, Politics |
| Special Abilities | None |
Acrobat
Acrobats are fast, strong, agile, and keep themselves so through hard work and concentration. They are generally very perceptive of the environment they are used to, but not necessarily as perceptive in environments they aren't. With them it's all about practicing until they're perfect.
| Offensive Skill | None |
| Defensive Skill | Mental, All Melee (Acrobatics), All Ranged (Acrobatics) |
| Attributes | Performance, Strength, Speed |
| Knowledge | None |
| Special Abilities | Acrobatics, Dual Wielding |
Strongman
The strong man has pushed their body farther and farther in an effort to perform at a higher and higher level. They don't necessarily come ready to battle, but their added strength is a huge advantage if they do being proficient in weapons that rely on strength. They are generally already somewhat proficient in armed combat related to punching or wrestling opponents.
| Offensive Skill | None |
| Defensive Skill | All Blunt |
| Attributes | Performance, Strength (2nd Degree) |
| Knowledge | None |
| Special Abilities | Heavy Lifting, Unarmed Combat |
Illusionist
Automatic Skill: Performance, Persuasion
Knowledge: Non-Magical Illusions
