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professions_entertainer

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Dice Mob Home > Dice Mob Rules > Skills > Professions

Entertainer

Entertainers include all varieties of strong, agile, talented, and/or charismatic individuals who use their talents to bring happiness to those watching them in the hopes of being rewarded, usually monetarily.

Bard

The bard is the wandering minstrel bringing news of other faraway regions, often through ballads and music. They are generally well versed in history of the regions they visit and the politics of those regions. Bards don't have to be literate, but they generally are, especially if they write their information down.

Offensive Skill None
Defensive Skill None
Attributes Insight, Performance*2
Knowledge Reading / Writing, History, Politics, Musical Instruments
Special Abilities None

Musician

Musicians can be singers as well as adept at one or more musical instruments. For the purpose of DiceMob, we'll assume both. They might perform in bizarres, taverns, or even in front of royalty.

Offensive Skill None
Defensive Skill None
Attributes Insight, Performance, Coordination
Knowledge Music, Musical Instruments
Special Abilities None

Jester

The jester is a clown and acrobat who generally performs for royalty. They are generally very insightful when it comes to understanding and entertaining their audience. They are generally quick and agile, but they aren't often as strong or as talented as fully trained acrobats, relying instead on their wit and charm.

Offensive Skill None
Defensive Skill None
Attributes Insight, Performance, Persuasion, Coordination
Knowledge Politics
Special Abilities Acrobatics (if minimum prerequisites are met)

Juggler

Jugglers are quick and coordinated with their hands, able to do amazing feats to keep their audiences entertained.

Offensive Skill None
Defensive Skill None
Attributes Performance, Coordination*3
Knowledge None
Special Abilities Juggling (if minimum prerequisites are met)

Troubadour

The troubadour is a lot like a bard, except that they're less of a musician and more of a storyteller. Although there is often a lot of truth in their stories, there is generally a great deal of fiction as well.

Offensive Skill None
Defensive Skill None
Attributes Insight, Performance, Persuasion
Knowledge Reading / Writing, History, Politics
Special Abilities None

Acrobat

Acrobats are fast, strong, agile, and keep themselves so through hard work and concentration. They are generally very perceptive of the environment they are used to, but not necessarily as perceptive in environments they aren't. With them it's all about practicing until they're perfect.

Offensive Skill None
Defensive Skill Mental
Attributes Performance, Strength, Speed, Coordination
Knowledge None
Special Abilities Acrobatics (if minimum prerequisites met), Dual Wielding (if minimum prerequisites met)

Strongman

The strong man has pushed their body farther and farther in an effort to perform at a higher and higher level. They don't necessarily come ready to battle, but their added strength is a huge advantage if they do being proficient in weapons that rely on strength. They are generally already somewhat proficient in armed combat related to punching or wrestling opponents.

Offensive Skill None
Defensive Skill All Blunt
Attributes Performance, Strength (2nd Degree)
Knowledge None
Special Abilities Heavy Lifting, Unarmed Combat

Illusionist

The illusionist can always use sleight of hand and disguise to trick an audience into believing what they really aren't seeing. They are quick, with nimble fingers and illusions which have been practiced to perfection. Now do they have a bit of real magic to go along with what they can do to fool the eye? Sometimes they do.

Offensive Skill None
Defensive Skill Cognitive
Attributes Performance, Persuasion, Coordination, Stealth
Knowledge None
Special Abilities Non-Magical Illusions, Arcane (sometimes)
professions_entertainer.1577252309.txt.gz · Last modified: by dungeonmaster