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professions_government

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Dice Mob Home > Dice Mob Rules > Skills > Professions

Government

Throughout history, there have been a variety of different governments from monarchies to republics and from societies ruled over by warlords or tribal leaders to true democracies where everyone in the village had a voice. And then there were the people beneath them, those involved with writing down the laws of the leaders, executing them, and interpreting them in a court of law.

Royalty

This is generally a position earned originally in combat and afterwards passed onto their descendants through bloodlines and marriage until someone else takes over through conquest.

Offensive Skill None
Defensive Skill None
Attributes Persuasion, Performance, Intimidation
Knowledge Literate, Law, Diplomacy
Special Abilities None

Politician

Unlike royalty, who generally inherit their positions through marriage or bloodlines, politicians are generally appointed or elected. Except in remote tribal situations, politicians are generally literate and well versed in law and diplomacy. They usually have someone who owes them something and can often call in favors when necessary.

Offensive Skill None
Defensive Skill None
Attributes Persuasion, Insight
Knowledge Literate, Law, Politics
Special Abilities Call in Favors

Clerk

Automatic Skill:

Knowledge: Literate, Law

Judge

Automatic Skill: Insight, Intimidation

Knowledge: Literate, Law

Lawyer

Automatic Skill: Persuasion, Insight

Knowledge: Literate, Law

Constable

Automatic Skill: Intimidation, Perception, Insight

Knowledge: Melee Combat

City Guard

Automatic Skill: Intimidation, Perception, Strength

Knowledge: Melee Combat

Young Royalty (child)

Automatic Skill:

Knowledge: Literate, Diplomacy

professions_government.1576432888.txt.gz · Last modified: by dungeonmaster