This is an old revision of the document!
Table of Contents
Dice Mob Home > Dice Mob Rules > Skills > Professions
Government
Throughout history, there have been a variety of different governments from monarchies to republics and from societies ruled over by warlords or tribal leaders to true democracies where everyone in the village had a voice. And then there were the people beneath them, those involved with writing down the laws of the leaders, executing them, and interpreting them in a court of law.
Royalty
This is generally a position earned originally in combat and afterwards passed onto their descendants through bloodlines and marriage until someone else takes over through conquest.
| Offensive Skill | None |
| Defensive Skill | None |
| Attributes | Persuasion, Performance, Intimidation |
| Knowledge | Reading / Writing, Law, Diplomacy |
| Special Abilities | None |
Politician
Unlike royalty, who generally inherit their positions through marriage or bloodlines, politicians are generally appointed or elected. Except in remote tribal situations, politicians are generally literate and well versed in law and diplomacy. They usually have someone who owes them something and can often call in favors when necessary.
| Offensive Skill | None |
| Defensive Skill | None |
| Attributes | Persuasion, Insight |
| Knowledge | Reading / Writing, Law, Politics |
| Special Abilities | Call in Favors |
Clerk
Clerks work for royalty, politicians, or courts to write down laws and findings or in writing up messages to be sent to other royalty, politicians, or courts. They are generally not as perceptive when it comes to environmental factors, but they can be very perceptive when it comes to written information. They are insightful with people they deal with often, especially when they are required to not just write down what they are told but also to catch the feelings behind what is dictated.
| Offensive Skill | None |
| Defensive Skill | None |
| Attributes | Perception, Insight |
| Knowledge | Reading / Writing, Law, Politics, History |
| Special Abilities | None |
Judge
A judge interprets laws and decides how it is to be administered to the defendants in their courtrooms. Because of their studies and their position, they are generally more able to defend themselves against attacks on both their cognitive minds and their emotions.
| Offensive Skill | None |
| Defensive Skill | Cognitive, Emotional |
| Attributes | Insight, Intimidation |
| Knowledge | Reading / Writing, Law |
| Special Abilities | None |
Lawyer
Lawyers represent their clients either as prosecutors or as defenders. They can generally be very persuasive and insightful. Their studies have trained their minds to be better able to defend themselves against both cognitive and emotional attacks.
| Offensive Skill | None |
| Defensive Skill | Cognitive, Emotional |
| Attributes | Persuasion, Insight |
| Knowledge | Reading / Writing, Law |
| Special Abilities | None |
Constable
Constables investigate crimes and try to bring criminals to justice. They have generally trained themselves to be very perceptive and insightful when it comes to tracking down clues to a crime through a variety of different environments and people. And when it comes to people, they aren't above persuasion and even intimidation to get the answers they need.
| Offensive Skill | One Melee chosen by the Player |
| Defensive Skill | None |
| Attributes | Perception, Insight, Intimidation, Persuasion |
| Knowledge | Urban, Law, Literate |
| Special Abilities | None |
City Guard
Where constables tend to be more persuasive in their approach to getting answers, the city guard is generally more thuggish in their approach to policing and law enforcement.
| Offensive Skill | One Melee chosen by the Player, Piercing Ranged |
| Defensive Skill | None |
| Attributes | Intimidation, Perception, Strength |
| Knowledge | Law |
| Special Abilities | None |
Young Royalty (child)
The children of monarchs are generally taught the essentials for allowing them to one day take over the kingdom. Depending on the parents, their gender, and the type of realm in which they live, they might have been taught some hand-to-hand combat.
| Offensive Skill | One Melee or Ranged chosen by the Player |
| Defensive Skill | None |
| Attributes | None |
| Knowledge | Reading / Writing, Politics |
| Special Abilities | None |
