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Dice Mob Home > Dice Mob Rules > Skills > Professions
Medicine
This section treats the word medicine rather loosely when it comes to medieval times. Alchemists, for example, might have created potions of healing, but they also might have created explosive or deadly concoctions, depending on what was needed at the time.
Alchemist
Alchemists are able to perform arcane acts using potions, tinctures, oils, salves, or powders they have developed.
| Offensive Skill | None |
| Defensive Skill | Cognitive |
| Attributes | None |
| Knowledge | Literate, Mathematics, Potions, Powders |
| Special Abilities | Arcane |
Apothecary
The apothecary is, in a sense, an alchemist almost exclusively dealing with medicines and herbs.
| Offensive Skill | None |
| Defensive Skill | Cognitive |
| Attributes | Perception |
| Knowledge | Literate, Herbs, Medicine |
| Special Abilities | Potion-Making |
Doctor
Automatic Skill: Insight
Knowledge: Literate, Medicine, Anatomy
Surgeon
Automatic Skill: Coordination
Knowledge: Literate, Medicine, Anatomy
Midwife
Automatic Skill: Insight
Knowledge: Medicine
Medicine Woman
Automatic Skill: Perception
Knowledge: Medicine, Potions, Powders, Herbs
