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professions_medicine

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Dice Mob Home > Dice Mob Rules > Skills > Professions

Medicine

This section treats the word medicine rather loosely when it comes to medieval times. Alchemists, for example, might have created potions of healing, but they also might have created explosive or deadly concoctions, depending on what was needed at the time.

Alchemist

Alchemists are able to perform arcane acts using potions, tinctures, oils, salves, or powders they have developed.

Offensive Skill None
Defensive Skill Cognitive
Attributes None
Knowledge Literate, Mathematics, Potions, Powders
Special Abilities Arcane, Potion-Making

Apothecary

The apothecary is, in a sense, an alchemist almost exclusively dealing with medicines and herbs.

Offensive Skill None
Defensive Skill Cognitive
Attributes Perception
Knowledge Literate, Herbs, Medicine
Special Abilities Potion-Making

Doctor

A doctor is someone with knowledge of medicines and herbs and how they affect the human anatomy. They are generally fairly insightful when it comes to reading people to understand their ailments.

Offensive Skill None
Defensive Skill None
Attributes Insight
Knowledge Literate, Medicine, Anatomy, Herbs
Special Abilities Natural Healing, Natural Curing

Surgeon

Surgeons are doctors who specialize in surgery. They generally rely on perception and coordination rather than insight in performing their surgeries to the greatest success.

Offensive Skill None
Defensive Skill None
Attributes Perception, Coordination
Knowledge Literate, Medicine, Anatomy
Special Abilities Surgery, Natural Healing

Midwife

Automatic Skill: Insight

Knowledge: Medicine

Medicine Woman

Automatic Skill: Perception

Knowledge: Medicine, Potions, Powders, Herbs

professions_medicine.1576435673.txt.gz · Last modified: by dungeonmaster