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Dice Mob Home > Dice Mob Rules > Skills > Professions
Medicine
This section treats the word medicine rather loosely when it comes to medieval times. Alchemists, for example, might have created potions of healing, but they also might have created explosive or deadly concoctions, depending on what was needed at the time.
Alchemist
Alchemists are able to perform arcane acts using potions, tinctures, oils, salves, or powders they have developed.
| Offensive Skill | None |
| Defensive Skill | Cognitive |
| Attributes | None |
| Knowledge | Literate, Mathematics, Potions, Powders |
| Special Abilities | Arcane, Potion-Making |
Apothecary
The apothecary is, in a sense, an alchemist almost exclusively dealing with medicines and herbs.
| Offensive Skill | None |
| Defensive Skill | Cognitive |
| Attributes | Perception |
| Knowledge | Literate, Herbs, Medicine |
| Special Abilities | Potion-Making |
Doctor
A doctor is someone with knowledge of medicines and herbs and how they affect the human anatomy. They are generally fairly insightful when it comes to reading people to understand their ailments.
| Offensive Skill | None |
| Defensive Skill | Cognitive |
| Attributes | Insight |
| Knowledge | Literate, Medicine, Anatomy, Herbs |
| Special Abilities | Natural Healing, Natural Curing |
Surgeon
Surgeons are doctors who specialize in surgery. They generally rely on perception and coordination rather than insight in performing their surgeries to the greatest success.
| Offensive Skill | None |
| Defensive Skill | Cognitive |
| Attributes | Perception, Coordination |
| Knowledge | Literate, Medicine, Anatomy |
| Special Abilities | Surgery, Natural Healing |
Midwife
Automatic Skill: Insight
Knowledge: Medicine
Medicine Woman
Automatic Skill: Perception
Knowledge: Medicine, Potions, Powders, Herbs
