User Tools

Site Tools


professions_merchant

This is an old revision of the document!


Dice Mob Home > Dice Mob Rules > Professions

Merchant

Merchant professions include anything that makes money by selling things, generally things that they purchase at a discount from the manufacturer.

Banker

Bankers borrow and lend money to earn interest. They have a knowledge of exchange rates and a good general idea of how much items and services are likely to cost in a given region.

Offensive Skill None
Defensive Skill Cognitive
Attributes Perception
Knowledge Reading / Writing, Mathematics
Special Abilities None

Guild Master

Guild masters are the heads of local guilds. The type of guild doesn't need to be specified, but it can be if so desired. This character has a knowledge of exchange rates and a good general idea of how much items and services are likely to cost in a given region.

Offensive Skill None
Defensive Skill Cognitive
Attributes Persuasion, Intimidation
Knowledge Reading / Writing
Special Abilities None

Innkeeper

Innkeepers tend to the running of the inn and the common area and tavern where the locals assembled to food, drink, and company. They are generally good at reading people and know a lot of history of the area, local and abroad, depending on their clientele.

Offensive Skill None
Defensive Skill None
Attributes Insight*2
Knowledge Reading / Writing, Currency, History
Special Abilities None

Peddler

A peddler is a shopkeeper that travels around to different towns to peddle their wares rather than setting up shop in a town and allowing the people to come to them.

Offensive Skill None
Defensive Skill None
Attributes Persuasion, Perception, Insight
Knowledge Currency, History
Special Abilities None

Merchant

Merchants ship goods from one location where they are plentiful to another location where they are not so plentiful so as to make a profit. They usually set up shop in a fixed location or a marketplace and allow the members of the community to come to them. A character could either be a general merchant or they can specify as a spice merchant, silk merchant, rug merchant, etc, in which case they would additionally know a lot about whatever product they choose.

Offensive Skill None
Defensive Skill None
Attributes Persuasion, Insight, Perception
Knowledge Reading / Writing, Currency, History
Special Abilities None

Shopkeeper

Shopkeepers are like merchants, but they set up shop in a location and purchase their goods from merchants, peddlers, or local producers. People in the community know where they are to be found and come to them to buy their goods. A character could either be a general shopkeeper or they can specify that they are a shopkeeper specializing in spice, silk, rugs, etc, in which case they would additionally know a lot about whatever product they choose.

Offensive Skill None
Defensive Skill None
Attributes Persuasion, Insight
Knowledge Reading / Writing, Currency
Special Abilities None
professions_merchant.1577460631.txt.gz · Last modified: by dungeonmaster