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professions_military

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Dice Mob Home > Dice Mob Rules > Professions

Military

Archer

Archers are soldiers trained specifically with bows or crossbows.

Offensive Skill Ranged Piercing*2
Defensive Skill None
Attributes Strength, Stamina, Coordination
Knowledge Military Tactics
Special Abilities None

Cavalry

Soldiers trained to fight while mounted.

Offensive Skill Any three general melee or ranged (piercing, slashing, or blunt) chosen by player
Defensive Skill Piercing
Attributes Strength, Stamina, Coordination
Knowledge Military Tactics, Riding
Special Abilities None

Infantry

Soldiers trained to fight on the ground.

Offensive Skill Any three general melee or ranged (piercing, slashing, or blunt) chosen by player
Defensive Skill Slashing, Piercing, Blunt
Attributes Strength, Stamina
Knowledge Military Tactics
Special Abilities None

Officer

Officers lead soldiers into battle.

Offensive Skill Any three general melee or ranged (piercing, slashing, or blunt) chosen by player
Defensive Skill None
Attributes Stamina, Intimidation, Persuasion, Insight
Knowledge Military Tactics
Special Abilities None

Sapper

Sappers are trained to bring down walls by finding weak points in their structure.

Offensive Skill Any general melee (piercing, slashing, or blunt) chosen by player
Defensive Skill None
Attributes Strength, Stamina
Knowledge Military Tactics, Architecture
Special Abilities None

Scout

Scouts are soldiers trained to scout out enemy targets or enemy encampments and bring the information back for use by the officers.

Offensive Skill Any two general melee or ranged (piercing, slashing, or blunt) chosen by player
Defensive Skill None
Attributes Stamina, Speed*2, Perception
Knowledge Military Tactics
Special Abilities None

Siege Engineer

Siege engineers construct and fire siege engines.

Offensive Skill None
Defensive Skill None
Attributes Strength, Perception
Knowledge Military Tactics, Architecture, Woodworking, Mathematics
Special Abilities None

Spy

Spies are scouts trained for infiltration of an enemy encampment to get better information than a scout might be able to get.

Offensive Skill Any one general melee (piercing, slashing, or blunt) chosen by the player
Defensive Skill None
Attributes Stealth*2, Insight, Perception
Knowledge Military Tactics
Special Abilities None

Child Soldier (child)

Child soldiers have been conscripted into an army at a young age at the behest of a monarch or warlord.

Offensive Skill Any one general melee or ranged (piercing, slashing, or blunt) chosen by the player
Defensive Skill None
Attributes None
Knowledge None
Special Abilities None
professions_military.1577926912.txt.gz · Last modified: by dungeonmaster