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Dice Mob Home > Dice Mob Rules > Professions
Military
Archer
Archers are soldiers trained specifically with bows or crossbows.
| Offensive Skill | Ranged Piercing*2 |
| Defensive Skill | None |
| Attributes | Strength, Stamina, Coordination |
| Knowledge | Military Tactics |
| Special Abilities | None |
Cavalry
Soldiers trained to fight while mounted.
| Offensive Skill | Any three general melee or ranged (piercing, slashing, or blunt) chosen by player |
| Defensive Skill | Piercing |
| Attributes | Strength, Stamina, Coordination |
| Knowledge | Military Tactics, Riding |
| Special Abilities | None |
Infantry
Soldiers trained to fight on the ground.
| Offensive Skill | Any three general melee or ranged (piercing, slashing, or blunt) chosen by player |
| Defensive Skill | Slashing, Piercing, Blunt |
| Attributes | Strength, Stamina |
| Knowledge | Military Tactics |
| Special Abilities | None |
Officer
Officers lead soldiers into battle.
| Offensive Skill | Any three general melee or ranged (piercing, slashing, or blunt) chosen by player |
| Defensive Skill | None |
| Attributes | Stamina, Intimidation, Persuasion, Insight |
| Knowledge | Military Tactics |
| Special Abilities | None |
Sapper
Sappers are trained to bring down walls by finding weak points in their structure.
| Offensive Skill | Any general melee (piercing, slashing, or blunt) chosen by player |
| Defensive Skill | None |
| Attributes | Strength, Stamina |
| Knowledge | Military Tactics, Architecture |
| Special Abilities | None |
Scout
Scouts are soldiers trained to scout out enemy targets or enemy encampments and bring the information back for use by the officers.
| Offensive Skill | Any two general melee or ranged (piercing, slashing, or blunt) chosen by player |
| Defensive Skill | None |
| Attributes | Stamina, Speed*2, Perception |
| Knowledge | Military Tactics |
| Special Abilities | None |
Siege Engineer
Siege engineers construct and fire siege engines.
| Offensive Skill | None |
| Defensive Skill | None |
| Attributes | Strength, Perception |
| Knowledge | Military Tactics, Architecture, Woodworking, Mathematics |
| Special Abilities | None |
Spy
Spies are scouts trained for infiltration of an enemy encampment to get better information than a scout might be able to get.
| Offensive Skill | Any one general melee (piercing, slashing, or blunt) chosen by the player |
| Defensive Skill | None |
| Attributes | Stealth*2, Insight, Perception |
| Knowledge | Military Tactics |
| Special Abilities | None |
Child Soldier (child)
Child soldiers have been conscripted into an army at a young age at the behest of a monarch or warlord.
| Offensive Skill | Any one general melee or ranged (piercing, slashing, or blunt) chosen by the player |
| Defensive Skill | None |
| Attributes | None |
| Knowledge | None |
| Special Abilities | None |
