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professions_military

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Dice Mob Home > Dice Mob Rules > Professions

Military

Archer

Archers are soldiers trained specifically with bows or crossbows. They are usually the first to attack in battle, shooting arrows at advancing troops either from behind the infantry or from the parapets and castle walls.

Offensive Skill Weapon Proficiency + Ranged Piercing*3
Defensive Skill None
Attributes Stamina, Coordination*3
Knowledge Military Tactics

Berserker (Exclusive)

Berserkers are soldiers from certain tribes that can go berserk, shedding all defense to gain more attacks. See berserking for more information. Because they are raised in the culture and are simply considered berserkers, they have no additional professions other than that of berserker.

Offensive Skill Weapon Proficiency + Slashing Melee + Blunt Melee
Defensive Skill Slashing, Piercing, Blunt
Attributes Strength, Stamina*2, Speed
Knowledge None
Special Abilities Berserking

Cavalry

Soldiers trained to fight while mounted.

Offensive Skill Weapon Proficiency + any three specific melee or ranged (i.e. blunt, slashing, piercing) or pole-arm chosen by player
Defensive Skill Piercing
Attributes Stamina, Coordination
Knowledge Military Tactics, Riding

Infantry

Soldiers trained to fight on the ground.

Offensive Skill Weapon Proficiency + any three general melee or ranged (i.e. piercing, slashing, or blunt) or pole-arm chosen by player
Defensive Skill Slashing, Piercing, Blunt
Attributes Strength, Stamina
Knowledge Military Tactics

Officer

Officers lead soldiers into battle.

Offensive Skill Weapon Proficiency + any three general melee or ranged (i.e. piercing, slashing, or blunt) or pole-arm chosen by player
Defensive Skill None
Attributes Intimidation, Persuasion, Insight
Knowledge Military Tactics, Call in Favor

Sapper

Sappers are trained to bring down walls by finding weak points in their structure.

Offensive Skill Weapon Proficiency + any general melee (i.e. piercing, slashing, or blunt) chosen by player
Defensive Skill None
Attributes Strength, Stamina, Speed, Stealth
Knowledge Military Tactics, Architecture

Scout

Scouts are soldiers trained to scout out enemy targets or enemy encampments and bring the information back for use by the officers.

Offensive Skill Weapon Proficiency + any two general melee or ranged (i.e. piercing, slashing, or blunt) chosen by player
Defensive Skill None
Attributes Stamina*2, Speed*2, Perception*2
Knowledge Military Tactics

Siege Engineer

Siege engineers construct and fire siege engines.

Offensive Skill None
Defensive Skill None
Attributes Strength, Perception*2
Knowledge Military Tactics, Architecture, Woodworking, Mathematics

Spy

Spies are scouts trained for infiltration of an enemy encampment to get better information than a scout might be able to get.

Offensive Skill Weapon Proficiency + any one general melee (i.e. piercing, slashing, or blunt) chosen by the player
Defensive Skill None
Attributes Stealth*2, Insight, Perception, Speed
Knowledge Military Tactics

Child Soldier (child)

Child soldiers have been conscripted into an army at a young age at the behest of a monarch or warlord.

Offensive Skill Weapon Proficiency
Defensive Skill None
Attributes Speed
Knowledge None
professions_military.1578084601.txt.gz · Last modified: by dungeonmaster