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Dice Mob Home > Dice Mob Rules > Professions
Religion
Religion could consist of organize religions or less organized ones.
Clark
Clarks assist clerics in many of the bookkeeping and administrative duties of running a church or other religious sanctuary.
| Offensive Skill | None |
| Defensive Skill | Cognitive |
| Attributes | Perception |
| Knowledge | Reading / Writing, Religion, Currency |
| Special Abilities | None |
Clergy
Clergy could consist of any of the various priests, pastors, bishops, or preachers in an organized religion. Duties consist of preaching to congregations and any rituals required by their gods.
| Offensive Skill | None |
| Defensive Skill | Cognitive, Emotional |
| Attributes | Insight, Performance, Persuasion |
| Knowledge | Reading / Writing, Religion, History |
| Special Abilities | None |
Druid
Druids were religious but their service is more to nature and the gods of nature.
| Offensive Skill | None |
| Defensive Skill | Burning, Freezing, Electicity, Poison / Disease, Emotional |
| Attributes | Perception*2 |
| Knowledge | Religion, Plants and Herbs, Wild Animals, Medicine (Animal) |
| Special Abilities | Arcane |
Monk
Monks are the laborers in monasteries, often tending to gardens, cooking, brewing, copying texts, and even training in unarmed fighting, depending on the monastery.
| Offensive Skill | Fist*2 |
| Defensive Skill | Cognitive*2, Emotional*2 |
| Attributes | Perception |
| Knowledge | Farming and Herding, Cooking, Brewing, Reading / Writing |
| Special Abilities | None |
Nun
Nuns are the laborers in nunneries, often tending to gardens, cooking, and working with people to tend to wounds or sicknesses.
| Offensive Skill | None |
| Defensive Skill | Cognitive, Emotional |
| Attributes | Insight*2 |
| Knowledge | Farming and Herding, Cooking, Plants and Herbs, Medicine (Humanoid), Religion, Reading / Writing |
| Special Abilities | None |
Prophet
Prophets and prophetesses aren't necessarily religious in nature… or at least they weren't necessarily before they were called. They are persons called by and inspired by a god to know the future.
| Offensive Skill | None |
| Defensive Skill | Cognitive, Emotional, Personal*2 |
| Attributes | Insight |
| Knowledge | Religion |
| Special Abilities | Prophecy |
Shaman
Shamans are the clerics and magicians of less organized tribal religions.
| Offensive Skill | None |
| Defensive Skill | Burning, Freezing, Electical, Poison / Disease, Cognitive |
| Attributes | None |
| Knowledge | Religion, Plants and Herbs |
| Special Abilities | Arcane |
Acolyte (child)
Acolytes are children brought up in the church.
| Offensive Skill | None |
| Defensive Skill | None |
| Attributes | None |
| Knowledge | Reading / Writing, Religion |
| Special Abilities | None |
