User Tools

Site Tools


professions_religion

This is an old revision of the document!


Dice Mob Home > Dice Mob Rules > Professions

Religion

Religion could consist of organize religions or less organized ones.

Clark

Clarks assist clerics in many of the bookkeeping and administrative duties of running a church or other religious sanctuary.

Offensive Skill None
Defensive Skill Cognitive
Attributes Perception
Knowledge Reading / Writing, Religion, Currency

Clergy

Clergy could consist of any of the various priests, pastors, bishops, or preachers in an organized religion. Duties consist of preaching to congregations and any rituals required by their gods.

Offensive Skill None
Defensive Skill Cognitive, Emotional
Attributes Insight, Performance, Persuasion
Knowledge Reading / Writing, Religion, History, Divine Knowledge + One Discipline

Druid

Druids were religious but their service is more to nature and the gods of nature.

Offensive Skill None
Defensive Skill Burning, Freezing, Electicity, Poison / Disease, Emotional
Attributes Perception*2
Knowledge Plants and Herbs, Wild Animals, Medicine (Animal), Divine Knowledge + Nature and the Hunt Discipline
Special Abilities Arcane

Monk

Monks are the laborers in monasteries, often tending to gardens, cooking, brewing, copying texts, and even training in unarmed fighting, depending on the monastery.

Offensive Skill Fist*2
Defensive Skill Cognitive*2, Emotional*2
Attributes Perception
Knowledge Farming and Herding, Cooking, Brewing, Reading / Writing, Martial Arts
Special Abilities None

Nun

Nuns are the laborers in nunneries, often tending to gardens, cooking, and working with people to tend to wounds or sicknesses.

Offensive Skill None
Defensive Skill Cognitive, Emotional
Attributes Insight*2
Knowledge Farming and Herding, Cooking, Plants and Herbs, Medicine (Humanoid), Religion, Reading / Writing
Special Abilities None

Prophet

Prophets and prophetesses aren't necessarily religious in nature… or at least they weren't necessarily before they were called. They are persons called by and inspired by a god to know the future.

Offensive Skill None
Defensive Skill Cognitive, Emotional, Personal*2
Attributes Insight
Knowledge Religion, Divine Knowledge + Light and Wisdom Discipline

Shaman

Shamans are the clerics and magicians of less organized tribal religions.

Offensive Skill None
Defensive Skill Burning, Freezing, Electical, Poison / Disease, Cognitive
Attributes None
Knowledge Religion, Plants and Herbs, Arcane Knowledge or Divine Knowledge

Acolyte (child)

Acolytes are children brought up in the church.

Offensive Skill None
Defensive Skill None
Attributes None
Knowledge Reading / Writing, Religion
Special Abilities None
professions_religion.1577999455.txt.gz · Last modified: by dungeonmaster