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skeleton

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Skeleton

Skeletons are the bones of dead creatures reanimated by the use of necromancy (skill over death). They don’t really have any minds to figure out puzzles, but will generally take a straight course to attack any living creatures they can find. The necromancer who created it can generally force them to attack opponents, not attack allies, or not attack at all if they are spending mana to do so. Otherwise they just follow their instinct to kill living creatures except their creator. When their creator dies, they become unanimated.

The reanimated bones of humanoids can generally use weapons, both melee and ranged, and wear armor (if they died with them on in life). The reanimated bones of creatures who generally only used teeth and claws in life generally do so in undeath as well. Skeletons are never considered proficient in attacking, even if they were in life.

Hit Points By Size Defenses Dice 1) 2) Potential 3) 4)
Mana 0 Piercing 10
Bludgeoning 3 or more
Movement Speed Slashing 3 or more
Run By Race Poison / Disease Immune By Size
Swim By Race Freezing 7 By Size
Fly By Race Burning / Acid 3 By Size
Electricity 3 By Size
Attack Dice Cognitive 3 5)
By Weapon or Claw or Bite 3 or more Emotional Immune
Self 1
1)
Smaller creatures add defensive dice for force defenses.
2)
Skeletons wearing armor increase defensive dice appropriately.
3)
Skeletons with shields increase potential force defensive dice appropriately
4)
Skeletons of smaller size increase defensive dice vs touch and projectile elemental attacks appropriately.
5)
Skeletons are affected by sensory mental skills, but are immune to most other mental attacks.
skeleton.1564947842.txt.gz · Last modified: by dungeonmaster