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Dice Mob Home > Dice Mob Rules > Skills

Skill Points

Skill points are essentially a unit of currency allotted to a character at startup and again with every experience level gained. The use of Skill Points in Dice Mob are very similar to how they are used in RPG video games. They are spent to increase the Attributes or Knowledge of a character so that character can face more difficult challenges.

To begin with, each character is allotted ten skill points. With each experience level increase, the character is awarded an additional three more skill points.

Attributes are increased in a straightforward way. One skill point equals one attribute die.

Knowledge, on the other hand, is more complex. Mundane knowledge is increased equal to the number of skill points each piece of knowledge has listed under the Skill Points to Learn. All of these pieces of knowledge a character either knows or they don't. There aren't any degrees of knowledge for these.

There are also five categories of knowledge–Weapon Proficiency, Arcane Knowledge, Divine Knowledge, Martial Arts, and Psionics–that have sub-pieces of knowledge beneath them. These categories themselves need only be “purchased” once.

The sub-pieces of knowledge, on the other hand, are increased by one die per skill point. The dice, in addition to being actual dice related to dice roll, also measure how the skill can be used through Skill Degrees. (See Standard Effects of Degrees and Levels for more information on Skill Degrees and how they are determined.)

skill_points.1577908427.txt.gz · Last modified: by dungeonmaster